Which would you prefer?
- Make attrition pulse total damage equal to a percentage of the health of all the enemy units that have died on the planet since the last pulse. Percentage goes up by mark level. Death by attrition doesn't add to the next pulse.
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12 (38.7%)
- Add normal guns and an aoe on-death effect that varies by mark level. Specifically mkI: tachyon burst, mkII: armor damage, mkIII: engine damage, mkIV: paralysis damage, mkV: (if balanceable) reclamation damage.
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1 (3.2%)
- No Change.
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1 (3.2%)
- Majorly buff attrition damage, make it self-damage too, majorly buff hp, make non-repairable on all spirecraft-minor-faction variants.
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1 (3.2%)
- Make attrition pulse only affect units that just came to the planet (by wormhole or newly spawning), but do a percentage of target health in damage (percentage increasing with mark level).
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1 (3.2%)
- Add Grav-turret-like-effect with a moderate range and mild (severe for high mark level attritioners) speed cap.
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5 (16.1%)
- Buff the damage, nothing else.
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10 (32.3%)
Total Members Voted: 0