I mean, looking outside of games, just think about Firefly (the TV show). The failure of that is largely inexplicable.
I thought that myself as well. I also thought the same thing about Terminator: The Sarah Connor Chronicles too. When I first watched these shows as a kid (in my teens at least), I absolutely loved them, and HATED the television stations for cancelling them!
My wife and I were super surprised about the Terminator cancellation, too. Kind of just a "sigh, this always happens" moment, so not
too surprised I guess. But Terminator has such mass market appeal that we really thought that would get past the normal sci-fi baggage.
But when I went back and watched them again as an adult, I tried to take my bias out of the equation. I love Sci-Fi shows, so obviously I have a much higher tolerance for bad programming in that area. So when I tried to take my Sci-Fi bias out of the judgment, I realized that the shows had parts where they seriously dragged on at points. I just watched Firefly again recently, and there were many episodes that were rather silly at best, obvious filler at worst. Even the last episode, where the mercenary invades Serenity, threatens to cuddly hug Kaylee, then River infiltrates his ship and pretends to be Serenity talking to him (and he actually believes it)...I mean come on, that was a little silly don't you think? I can imagine your typical television audience just frowning and changing the channel.
I didn't notice that at the time, but I've only watched it once, and a long time ago. My wife and I are normally hyper-sensitive to that sort of thing, but perhaps we overlooked it because there's usually some camp in sci-fi and this was way less than usual. I honestly don't remember.
Also the era in TSCC where Sarah starts losing her mind, and the obsession with the 3 dots...I mean it was just a bad decision by the directors.
Yeah, that was annoying, and we noticed the dragging as well. But they had pulled out of that just before the show died. In retrospect this is probably part of why we weren't surprised when it stopped going.
Also, I'm not disagreeing with the way that you're marketing your games now (I think Skyward Collapse was a massive success); if that works for you, then clearly I support you 100%.
I appreciate it.
However, I would like to know these great games you keep referring to you in your post which, just out of sheer bad luck, ended up in the bargain bin. In my experience, most PC games that fail, fail from some massive design flaw or marketing failure, not based on some intangible factor that nobody can predict.
I am bad at this, because I tend to miss those games. However, I imagine that those here can give you way more examples than I ever could. I'm made aware of these frequently through the Off Topic threads, so that's mainly where I get the impression from. But there are also certain ones that the gaming press talks about from time to time... I wish I remembered the one that was in the mid-2000s and some sort of adventure... shooter... something... Gah, that's really vague.
At any rate, you may be right here as well -- honestly I have no way to really know, as I don't pay too much attention to the specific cases. But there keep being instances talked about by players and the press and so forth every so often, and so those kinds of stories keep me cautious to some extent.[/quote]
Oh! And I do know some indies that had great success on one platform and then inexplicable failure on another. I'm talking mid six figures on one platform, then suddenly low five figures for no apparent reason on another. I can't give you any names, as they were said in confidence, but I know at least three indies that happened to. That's not really the same thing as what I was saying above, but it's sort of related at least: you never know quite how a specific market will react to something.
Oh oh! Actually, I have examples I can share: AI War. It sells super well on Steam and our own site, and two other sites. And then other really major sites that sell indie titles in quite good volume sell AI War
horribly. Why would a game that was such a hit with one audience fail to get any traction elsewhere? As in, making seven figures on the other platforms, and low THREE figures on the ones in question. Mid TWO figures in a couple of cases. I mean, that's severe. And it was not remotely in line with other indies on the distributors in question.
So I mean, there are examples out there. I wish I could think of more, but hopefully some others will come and help me out.
Take Achron for example. The concept of that game was fantastic: An RTS where you can literally use time travel as a weapon. Unfortunately, even though it had that unique feature, it sucked...as an RTS. Its fundamentals were so flawed that all the neat features in the world couldn't save it. I don't think this was the gaming world being unfair, I think it just failed as an RTS, and excelled as a virtual time-traveling machine.
There are a lot of examples of games with a great concept that are flawed in other ways. I'm not thinking of that sort of thing. Maybe it was Too Human? I can't remember. There were some games that score very highly with the critics, that had a devoted (but small) following, and that failed to find a foothold in the marketplace. I wish I remembered what they were off the top of my head so that it didn't sound like I was making this up.
Yeah, it's true that they couldn't have known those things would happen at the time they were making it. But it's not a mystery what went wrong, we just didn't know it until after it went wrong.
Right, hindsight is 20/20.
But more than that, it's easy to find support for either view. I was indirectly involved in a large lawsuit one time, via a company I worked for. It dragged on for a year. I remember remarking to my boss at one time "you know, when this is over, whatever the outcome is, we're going to think it was 'obvious' at that point." Because there were enough things that could make it go either way. We wound up winning -- we were in the right of it, but the other side had vastly larger resources and was doing a good job in throwing lots of mud, so that was the question really. Since we were right, it seemed obvious that we won after the fact. But it was in no way certain we would before we did, and if we had lost I feel quite certain we would have viewed that as obvious too: we were David vs Goliath, and the justice system is frequently not just.
Firefly could just as easily have succeeded despite management blunders if the show went viral and everyone just couldn't stop talking about it. People would then cluck their tongues at the stupid managers, and talk about how it would have been better without them bungling things. That wouldn't have been an obvious outcome before it happened, but after the fact we would have treated that as obvious: the show was clearly so good and so well loved that it would be almost impossible to kill etc. That would be the opinion in that alternate universe, anyhow.
It's something I think a lot about. Our views of what is obvious and what is not comes a lot from what has already happened, even when there was a lot of chance inherent in a chaotic system. We make stories out of what happened, and have trouble believing it could have happened any other way. I try to avoid that to some extent, because it leads to risk-taking in the present and I've been bitten by that style of thinking too many times before. I'm still only so good at avoiding it, though.