Poll

Is an art revamp actually something you would be interested in?

Yes!  And I'm willing to throw lots of money at it.
1 (1.3%)
Yes! And I'd fund it at least somewhat moderately.
9 (11.7%)
Yes, but I'm not willing (or able) to pay much if anything for it.
2 (2.6%)
If you do it, that's fine, but it really doesn't make a material difference to me.
11 (14.3%)
Meh!  Spend your time on gameplay and other stuff that interests me!
24 (31.2%)
Nooo!  I don't want to have to relearn all the ship shapes and so forth.
7 (9.1%)
Noooo!  Oh my god the expense!
23 (29.9%)

Total Members Voted: 0

Author Topic: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)  (Read 9547 times)

Offline x4000

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I'm just curious if there would be interest in something like this. 

Thought process:
This would be expensive, to the point that we can't fund it on our own unless we were selling it as AI War 2 or something.  And the only way to do an AI War 2 that wouldn't be largely problematic would be to wrap all the existing expansions and content into it.  Which would be fine in the main, but it would then basically cease all support for all AI War 1 customers who didn't buy the new version.  Which isn't too cool, because not everyone even cares about a graphical upgrade.  Or has the money to want to upgrade a game they've been playing for years, that is getting a facelift but nothing much more.

So a kickstarter would be our main way of funding something like this, because it would let interested parties spend as much or as little money on it as interests them.  And it would also clearly demonstrate if there was enough interest in this for it to be worth the money that it would take to do the project.

Pros of the idea
1. Obviously this would make the game look better, so everybody gets more eye candy.  This wouldn't increase system requirements at all, since we're talking about the same premise of how the art looks now, but just redrawn way better.

2. I'm sure this would draw in some more customers for Arcen, who otherwise were put off by the graphics perhaps.

I think that's about it.

Cons of the idea
1. It's expensive to do, so that's going to take a lot of funding from a lot of people, or a LOT of funding from a smaller group of people.  I don't have a really close estimate of what this costs, but as a first guess I would say it is between $31k and $66k.  So it's very nontrivial.  You can see why we can't fund this ourselves; it makes the Valley 2 art revamp look like child's play.  Oh, and since Kickstarter takes a cut and all that, the actual target of the campaign would need to be correspondingly higher.

2. It's not really likely to bring in THAT many more customers for Arcen, since the premise and learning curve of the game is the main thing that is scary to those who don't play the game.  So in terms of doing this, the main benefit would be for players who want to see it, not particularly for Arcen.  Although the market might surprise me, who knows.

3. From an Arcen standpoint, looking at this from a selfish financial standpoint, this actually has as much a chance of being a negative as a positive (not a huge chance in either case; it's probably neutral).  Specifically, if a bunch of our core fans dump a bunch of money into something like this, which doesn't really profit us AND which will eat up at least some of our staff time... well, that's frankly less money you could spend on things that actually profit us.  See, I told you this one was selfish. ;)

4. In order to actually run a kickstarter, we'd have to fund an exploratory process of making a mockup of what things would look like under the revamped look.  Aka, we'd revamp some of the ships and backgrounds and a single planet, and then show what the new style would look like.  These would need to be actual graphics usable in the game, so that there is nothing misleading about it.  Man I would hate people to imagine one thing and then get pissed at us when it doesn't measure up or whatever.  So there's a cost here of at least several hundred dollars just to try it.  Not a huge deal, but still.

5. Regarding #4, it's inevitable that some people are going to feel misled and be pissed about it.  "I was imagining it would look like X from that first screenshot, and the final product isn't what I had in my head!"  That is going to suck, but I don't see any way around it when we're talking about something that doesn't exist yet.  Though hopefully with the right artists it's not going to be that the game looks bad or something.  But then again there are people that think that Gratuitous Space Battles looks bad, so I don't know what to say to that. ;)

6. This would set the bar a lot higher for future expansions.  We couldn't coast by on less-expensive art for future expansions; instead we'd have to do more expensive styles of graphics from then on, forever.  This is not a minor point, because it makes it harder for us to break even on a given expansion.  And if we can't break even on expansions, we can't really do them.  One way around that would be to kickstart future expansions (which aren't really all that expensive) if the larger market isn't willing to fund them by sales of them alone at the break-even levels.  Aka, if we ever hit a point like that, we could keep the game going for the smaller core community based on increased financial support from them.  But that's not really fair to the core community either, and I'd rather not get into situations where people are paying a premium for what we currently give them at an awesome price.  So, like I said, this is not a minor point.  THAT said, I think that probably our breakeven points would not be so affected anytime soon that this would really actually be a true barrier to anything.  But you never know.

Specifics of the idea
So... what exactly would be entailed here?  Things I can think of at present:

1. We'd need to do all-new planet graphics, with a super talented planet artist who can do really stunning and realistic planets.  How much would these cost?  Possibly $100 to $200 per planet.  So doing 50+ of these would be an incredible amount of our budget right there.  I don't think that's a good idea, so either we'd have to find a way to do those at less expense (meaning either a less-senior artist who charges less, which might mean lower quality; or meaning an artist in a country with a favorable exchange rate to the US), or we'd have to simply do fewer of them.  Even 10 planets would be pretty pricey.

2. We'd need to do new backgrounds for sure.  These are one of the things I'm least happy with in the game visually at this point.  I was really proud of them in the... what was it, 6.0 era?  Or was it 5.0?  Anyway, when I last redid them.  But they've gotten so they really bug me now, a lot of the time.  Trying to procedurally set the colors winds up with a lot of things that are pretty ugly.  And on high-contrast monitors like I now have (I didn't have quite so high contrast a monitor at the time, which I think is the difference), the edges of the background nebulae can look really off and ugly.  Also, there's only so good of arrangements you can get when you are randomly creating these backdrops as opposed to having someone paint the whole thing by hand.
a. So either we get an artist to do new backdrop pieces, and just go with those under the premise that with better painting of the swirls and so forth that the whole appearance will look better (which I'm sure we could manage, although it wouldn't be as goods as option 2.b.).
b. Or we get an artist to paint backdrops that are a static scene (minus any planet, which would be added in on top as now).  These would be like the main menu graphic that we did, which I understand a lot of you were not happy with.  That main menu piece turned out to have some low-quality parts to it because it was upscaled in ways that were not good, since the artist messed up the size requirements we were looking for and then tried to correct, and we didn't catch it.  But also there was too much contrast between the dark and light parts for it to work well in game.  So we'd work with a different artist on this and get it done better.

If we did 2.b, those would cost perhaps $200 per piece, possibly more (very possibly we could get it for less, but the lower you push the price the lower the quality goes).  So again a limitation on how many we can reasonably do.  You'd be looking at the same backgrounds a lot more often, but they would be much prettier.  As another negative, if you're using a resolution larger than 1920x1080, we'd have to scale the image up, which would look bad if done too much.  Forget about EyeFinity sort of scaling; you'd need to turn this off and just go with flat starfield backgrounds.

If we did 2.a, that would undoubtedly be cheaper and more varied, and it would still look as good on larger resolutions as it does on smaller ones.  However, the degree to which it looks better would be a lot lower.

3. We'd be redoing all the ship graphics, and that would be expensive simply because of the huge freaking number of them, heh.  But we could make these look really impressive for $50 per ship on the high end, and potentially as low as $20 per ship.  Here it's mostly a question of how detailed we want the style to look; less detailed is less expensive.  The other challenge here is that because there are so many ships, there's no way one artist working on the ships could get them all done in any reasonable amount of time.  So we'd have to find multiple artists who can all work in a compatible style with each other, and that's more than a little tricky.  It can be done, but we'd wind up burning some money at the start just trying to get them all on a consistent style.  If we didn't burn that money then of course we're kind of skimping on the artists and making life harder on them since they'd be doing lots of rework for free.  I'm not cool with that unless they personally screw up something that they should have really known better about.

I don't know exactly how many ships there actually are in the game, but just counting up folders in the Ships subfolders should be pretty close.  I come up with: 396 base game, 129 exp 1, 49 exp 2, 60 exp 3, 155 exp 4, 69 exp 5.  So that's 858 ships in all to get new graphics.  Leading to a cost of $17,160 on the super low end if they are all done for $20, or $42,900 on the high end if they are $50 each.  Holy smokes I was not expecting this to be so high until I actually counted it up.  Good grief!

4. Then there's the far zoom icons for all those ships.  I'm going to guess there are closer to 600 far zoom icons needed, but I didn't count it up.  Probably each of those would cost around $10 to $15 each.  So $6000 on the low end, to $9000 on the high end.  And yes, we really would have to redo all of these since we'd be presumably redesigning all the ship shapes at least to some extent if we were doing a professional art revamp.  And so we'd want them to match.  And some of the existing far zoom icons are admittedly moderately ugly, so that's another reason.

5. Then there's the HUD graphics.  Finally something that isn't super expensive!  We could probably redo this for under $500 and do it really well.  The main problem here is that, because of the amount of info we're trying to pack into small spaces, there's a pretty darn limited amount of space for an artist to do anything interesting.  And if it's TOO interesting, then it's distracting you and making it hard to read things, etc.  So that $500 is figuring in some rework.  We'd likely also want to include a new font in there, which would be challenging to find and to fit into the existing amount of space that we have, without becoming illegible or just looking the same.  So that would take some hunting for sure, but it could be done.




Whew!  Okay, I've certainly convinced myself that this is not a good idea. ;)

In terms of the cost of the expansions going up, let's look quickly at the added cost to the Ancient Shadows expansion from these numbers.  In terms of what it would cost us to do a new expansion with a similar number of ships in the future if we went with this new art style.  For 155 ships, that would be between $3100 on the low end and $7750 on the high end.  For the far zoom icons, if we figure only 116 icons, then that would be $1160 on the low end and $1740 on the high end.  So that would be an increase in costs for an expansion of between $4260 and $9490.  That's adding between 33% to 50% to our entire budget for an expansion, as a frame of reference.  Ouch.

Okay, yeah -- I'm super convinced against doing this now.  But I thought I'd post this anyway, because the thought process is interesting, and if anyone ever wonders why we don't just do this, they can dig up this thread and see in all the gory detail. ;)
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Offline TechSY730

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #1 on: June 20, 2013, 10:17:28 am »
If you could touch up and/or revamp the HUD (EDIT: and several other aspects of the UI, not only graphics but also things like layout and presentation) that would be cool. But this is by no means high priority.

Other than that, I'd say don't bother with the time, energy, and money for risky and probably minimal gains. ;)
« Last Edit: June 20, 2013, 04:37:35 pm by TechSY730 »

Offline relmz32

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #2 on: June 20, 2013, 10:19:10 am »
I would support starting a kickstarter for art revamps if and only if it would likely lead to you guys making money.

Personally, i really like the the current style of the ships and such, and the planet backgrounds have been great in my opinion.

As techSY says, revamping the HUD is about the only thing i could see being useful, and in that case, i would not spend alot on the art, mainly the presentation.
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Offline Aklyon

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #3 on: June 20, 2013, 10:25:14 am »
Blunt post:

Aside from the HUD which I agree with the above in (wouldn't we need to adjust it anyway if that hacking idea replaces crystal?), No, the art is fine as it is. The spirecraft asteroids really could look nicer (isn't one of them just a matte black blob or something?), and some of the ships are so tiny I can't tell if theres even detail or not in the first place on my laptop 1366x768 monitor. And while the new guardians and related things in VotM certainly seeming to have a theme of 'black/grey/white with details' which makes them stand out about as much as spire ships do from the other ships when grouped together in near-zoom, they still don't look bad. I doubt an angry AI would bother painting them anything else anyway.
« Last Edit: June 20, 2013, 10:27:11 am by Aklyon »

Offline x4000

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #4 on: June 20, 2013, 10:30:04 am »
Nice to see we are of one mind. ;)
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Offline Mick

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #5 on: June 20, 2013, 10:38:22 am »
I so rarely zoom in enough to care what the ships look like (and I don't really see that much of an issue with the look on them as it is).

Putting the art into the UI sounds like it would be the cheapest AND biggest improvement. If you do anything with the art at all, focusing there seems like a no-brainer to me.

I'm meh about the whole Kickstarter thing.

Offline Tridus

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #6 on: June 20, 2013, 10:46:21 am »
I would fund a kickstarter for AI War 2, provided that AI War 2 featured significant gameplay changes. That is, stuff like a re-imagining of the core mechanics, the humans trying to invade the AI's other galaxy (yay we can launch our own exos!) where the AI is fighting the Spire, performance improvements on the level of an x64 version using all of the cores in my i7 and letting me do 10,000 ship battles with no lag, or stuff like that.

If it's just AI War 1 only with 35% more graphical shiny? It's not that interesting. I spent 95% of my time in the game zoomed way out and so what I see is the zoomed out icons rather than the graphics.

Offline Aklyon

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #7 on: June 20, 2013, 10:55:57 am »
AI War 2: Spiral boogaloo

Being sorta the 'exo' side in an AI vs Spire war could be interesting (and so would the x64/better multithreading thing, huge battles are more awesome but also game-stallingly slow for me unless I'm at maximum far-zoom, and even then its a slideshow) Then again, it could just be an additional mode like defender (but with less defense and more 'Risen Spire' or something, like Fallen Spire but us going to them instead)

Offline chemical_art

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #8 on: June 20, 2013, 11:00:08 am »
As the only one who voted some form of "yes" at this point I'd say this:

It would be best to do this when for whatever reason you already had enough reason to update AI War to a new game engine. When or how that happens is not really relevant, but if you were already going to have to remake it I think that would be the best time to redo the art to help emphasize the differences.

Otherwise, I would say limit the art changes to the HUD. I don't think now is a good time to redo the whole art anyway, seeing as you still have some art hiccups (see: new title screen) so aren't ready to go all the way yet. But redoing the HUD to help make the new hacking mechanic "fit" better could be worthwhile and not be nearly as expensive yet still make a big impact.
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Offline Tridus

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #9 on: June 20, 2013, 11:14:08 am »
AI War 2: Spiral boogaloo

Being sorta the 'exo' side in an AI vs Spire war could be interesting (and so would the x64/better multithreading thing, huge battles are more awesome but also game-stallingly slow for me unless I'm at maximum far-zoom, and even then its a slideshow) Then again, it could just be an additional mode like defender (but with less defense and more 'Risen Spire' or something, like Fallen Spire but us going to them instead)

You know, I kind of just threw that out there as something that would be big enough for a sequel, but it actually sounds like it could be fun.

Maybe that should be an expansion!

Offline Aklyon

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #10 on: June 20, 2013, 11:28:09 am »
AI War 2: Spiral boogaloo

Being sorta the 'exo' side in an AI vs Spire war could be interesting (and so would the x64/better multithreading thing, huge battles are more awesome but also game-stallingly slow for me unless I'm at maximum far-zoom, and even then its a slideshow) Then again, it could just be an additional mode like defender (but with less defense and more 'Risen Spire' or something, like Fallen Spire but us going to them instead)

You know, I kind of just threw that out there as something that would be big enough for a sequel, but it actually sounds like it could be fun.

Maybe that should be an expansion!
Well, we've had fallen spire (work with the spire and eventually kick in the AI's back door with excessive force and photon lance ALL THE THINGS), and showdown devices (Wreck the AI's important systems here and it comes for you with everything and the nuke-equipped kitchen sink too), starting with open war with us on the sideline instead of us at the forefront of a guerilla campaign that may or maynot escalate seems like the next step up from those.

Offline x4000

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #11 on: June 20, 2013, 11:52:26 am »
In terms of doing a sequel to change up the gameplay hugely, I don't think I ever want to do that, for the following reasons:

1. If we're going to do that, we might as well just do that with other IP than AI War, while leaving AI War alone since it's plenty fun and interesting.

2. Frankly, we already do #1 to the extent that it doesn't cannibalize existing sales of AI War (in other words, we try not to step on AI War's toes where it's no point to play AI War since you'd just play this other thing and it's just a better version of what AI War was).

3. In terms of doing a "new engine," I'm not really sure what that would mean.  I mean, we wouldn't be switching away from unity or going 3D or whatever anytime in the foreseeable future (I won't say never, but right now that's the closest thing to correct I could say).

4. As far as the AI War engine goes, it's already incredibly incredibly good at doing what it does.  It has four years of massive optimization behind it, and pretty well everything we can do to to make that better and better in that department, we've done.  Short of really changing the premise (smaller number of ships, not actively simulating planets you are not currently at, whatever) there's probably nothing there to do that isn't just an incremental improvement over what we've been doing.  And we're already doing those incremental improvements as they occur to us.

5. In terms of super shifting the premise, see numbers 1 and 2 above.  But if we were shifting the premise but trying to stay to the AI War concept (ie, way small ship count but otherwise still AI War), that has its own drawbacks as well.  We use lots of flocking-style AI, for example, and you can't reduce the size of the flock without vastly altering how the flock behaves.  A school of 30 fish moves really differently from one of 3000.  So in other words, if we tried to do "AI War but shifted in these ways," then it quickly becomes "not AI War."

6. On the other side of #5, obviously you can point out that we did exactly that sort of thing with version 4.0 of the game.  We cut out AI turrets, and added the guard posts instead.  We cut ship caps down some, etc.  I think we can all agree that resulted in a game that felt super different from version 3.060, and actually there were some people really upset about that and who basically said "I'm staying on the old version."  Most people preferred the new version, thankfully, and a huge portion of our audience is new since 4.0 or later anyway at this point.  But there was more than a bit of upheaval then, and we also had to really focus on finding the lines and riding them.  Aka, we made the ship counts and other shifts as much as we could (for performance's sake) without removing what makes AI War itself.  Pushing farther than we already have... probably is going to cross that line, or else is going to be just an incremental shift... of the sort we already do.

7. When it comes to incremental shifts, obviously some of them are coarser than others.  Things like knowledge hacking or the new energy model or the ARS changes, etc.  But would those things cumulatively have justified a sequel?  I don't really think so, although if so it's kind of too late to capitalize that. ;)  And in terms of even those, there was huge upheaval and discussion and design thought and prototypes and changes and so on in the beta branches for a LONG time before they were official-ready.


I've said in the past that I don't really like sequels, at least not for Arcen's stuff, and the above is all why.  Obviously we violated that with Valley 2 (doing a reimagining while also reimagining the art), and I think that Valley 2 is a much better game than Valley 1.  But there is some rebellion against it by Valley 1 players simply because it is so different.  As some have pointed out, we would not have run into that if we had just released Valley 2 as its own game unrelated to Valley 1.  It's a really good game, and people would not have had the baggage of expecting it to be at all like Valley 1.  Doing a sequel to AI War that changed a similar amount of stuff would be... well, disaster is the word that comes to mind. ;)
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Offline madcow

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #12 on: June 20, 2013, 12:07:04 pm »
Neutral on this personally, but I think a question worth asking about an art upgrade is this: Would it be enough of an upgrade to seriously draw in people complaining about graphics.

Your most obvious comparison to another game is going to be Sins of a Solar Empire, so I guess the blunt bottom line is - would an art upgrade provide assets that are comparable to it? Is Sins still going to look massively better?  If its not comparable, it still might not be enough to draw in the "graphics aren't pretty enough" crowd.

Offline x4000

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #13 on: June 20, 2013, 12:14:19 pm »
It's still going to be 2D, and so that's not going to help for the people in the camp of "anything 2D is vastly inferior" (which seems to me to be the only complaint one could lodge about Gratuitous Space Battles with a straight face).  In terms of "will the graphics themselves be stunning," I think they could be quite stunning for $50 a unit.  There are some suuuper talented artists out there who specialize in this sort of thing.  But that would probably be well out of reach of the sort of funding we could raise.

Bear in mind that I'm not trying to get people to convince me to launch this kickstarter. ;)  Rather, it's more of an analysis that I cooked up because people keep asking about it.  In terms of the "let's be blunt here" sort of comments, those don't offend me because that's really the whole point of a feasibility analysis.  And really, what my analysis shows (unless there is something majorly off with it, which I don't think is the case) is that this has a terrible[/] ROI and is likely out of reach funding-wise anyhow.
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Offline Wingflier

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Re: Poll: Kickstarter for art revamp for AI War? (Tip: Vote no)
« Reply #14 on: June 20, 2013, 12:21:08 pm »
I just want to point out that I would pay a significant amount of money for something like this.

Obviously the people in the forum have no problem playing the game with its current art style, otherwise they wouldn't be here.

Yet, of all the people I've introduced to the game, the biggest detractor from gaining new players is definitely the graphics.

You can say whatever you want about people who judge a game by its graphics, but that elitist attitude will not help bring in new people. The fact of the matter is that a game's graphics are a HUGE incentive for people to get interested in something and stick with it. Even if the gameplay is subpar, the graphics themselves will often be enough to merit a purchase.

If you are going to update the graphics, I would also update some of the movement mechanics as well. The fact that ships can turn on a dime, and go from zero to full speed almost instantly detracts from the "space opera" feel of the game. Realistic turn animations, as well as acceleration speeds (especially for bigger ships) might help make the experience seem more genuine. You could also look at some of the missile and bullet firing and collision effects. As is, the missiles sometimes turn at 90 degree angles. The game's explosions could definitely be better as well. Also, the same sound effects are recycled over and over again, and could use some variation/diversity to give them an extra appeal. As it is now, most of the firing effects are very painful to the ears, which is why I've left the sound off for probably the past 200 hours of playing.

So in other words, if mass appeal is what you're shooting for, there is definitely a lot of room for improvement there. I think if you were to do a major art/animation rework, you could sell the game as "AI War 2", as kind of a reboot to get everybody interested. Obviously, I have no idea how much something like this would cost, but in my personal opinion it would pay for itself in the end.
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