Author Topic: Quick question on speed and target acquisition  (Read 3868 times)

Offline keith.lamothe

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Re: Quick question on speed and target acquisition
« Reply #15 on: April 17, 2013, 06:36:27 pm »
Using above I think all the statistics would be available. I was actually looking to check if one could pull out actual function that calculates attack damage. That would actually make some simple simulated fights (like x ships vs y ships) possible and quite easy to do. Trying to involve range in all of that would be more involved I guess.
The actual in-game calculation (which requires knowledge of current shooter munitions boosting, current target armor-damage, current target laser-deflector-coverage, etc) would be more complicated to setup because you'd need actual ForegroundObject instances (the actual ships, basically), which involves a lot more of the game's initialization to make possible.  You're welcome to try, of course :)
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Offline Hearteater

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Re: Quick question on speed and target acquisition
« Reply #16 on: April 19, 2013, 03:13:32 pm »
Just tossing in another random question since it is part of the same project:

Do things that deal AOE damage, and that have an AOE cap (Grenade Launchers and Elec Shuttles) hit an initial target PLUS their cap, or is that initial target included in the cap?  So a GL has a cap of 7+2M.  Does that mean it can hit at most 9 ships at Mark I, or one initial plus 9 more AOE?

When it comes to AOE immunity, are there any AOE units that do NOT hit an initial target for non-AOE-flagged damage?  In other words, AOE units which cannot hurt Missiles Frigates at all?  I know this changed at some point, but I can't recall how it all finally turned out.

Also, on the Target Acquire time, here is a save.  Go to Hero, the Mark IV system in the top left corner of the map.  There is a Hvy Bomber II just on the edge of the MLRS GP's range.  There are no other human ships there besides three scouts, so the only possible target the MLRS might have is that Starship.  With the game paused, order the Hvy Bomber to attack the MLRS GP and unpause.  You'll see it takes 2-3 seconds.  That seems unusually long.

Now for something really interesting.  Load up the game again, pause it, DELETE the 3 scout ships in the system.  Order the Hvy Bomber Starship to attack the MLRS GP.  Watch as it fires on the Starship within 1 second.  Somehow it looks like the scouts are confusing the targeting list, even though they are cloaked and shouldn't even be on it.  I put them on the system 30+ minutes ago.

Offline TechSY730

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Re: Quick question on speed and target acquisition
« Reply #17 on: April 19, 2013, 03:16:57 pm »
I believe lightning and armored warheads, electric shuttles, tazer modules, and lighting turrets are all "pure" aoe, meaning they hurt something that is immune to aoe even if it is directly targeted. (Thankfully, they will not auto-acquire such attack orders, the targeting logic is smart enough to not auto-target something that will have no effect)