What's most important to you?
- Promoting Hacking to a full resource
-
41 (15.3%)
- Revising Champions
-
33 (12.3%)
- Revising the Beachheads AI Plot
-
3 (1.1%)
- Reworking Armor
-
19 (7.1%)
- Diversifying Fallen Spire events
-
21 (7.8%)
- Revising the Astro Trains plot (again)
-
4 (1.5%)
- Improving Hybrids
-
18 (6.7%)
- Improving Spirecraft
-
10 (3.7%)
- Downscaling health/attack/armor/etc stats
-
19 (7.1%)
- Reworking relationship between superweapons and non-superweapons
-
20 (7.5%)
- New Sentinel types
-
4 (1.5%)
- In-game IRC client
-
15 (5.6%)
- Revising the Hunter plot
-
3 (1.1%)
- Balancing energy, especially early game vs late game dynamics
-
6 (2.2%)
- Tweaking balance of player economy, especially harvester vs econ station upgrades, and early game vs late game income levels
-
9 (3.4%)
- UI improvements to make it more "accessible" to new players
-
12 (4.5%)
- Turret cap rework
-
18 (6.7%)
- Defender mode rework
-
4 (1.5%)
- Improve consistency of balance across different Unit Cap Scale and Combat Style settings.
-
9 (3.4%)
- None of these should happen!
- 0 (0%)
Total Members Voted: 0
Voting closed: June 29, 2013, 08:32:07 am