Poll

What's most important to you?

Promoting Hacking to a full resource
41 (15.3%)
Revising Champions
33 (12.3%)
Revising the Beachheads AI Plot
3 (1.1%)
Reworking Armor
19 (7.1%)
Diversifying Fallen Spire events
21 (7.8%)
Revising the Astro Trains plot (again)
4 (1.5%)
Improving Hybrids
18 (6.7%)
Improving Spirecraft
10 (3.7%)
Downscaling health/attack/armor/etc stats
19 (7.1%)
Reworking relationship between superweapons and non-superweapons
20 (7.5%)
New Sentinel types
4 (1.5%)
In-game IRC client
15 (5.6%)
Revising the Hunter plot
3 (1.1%)
Balancing energy, especially early game vs late game dynamics
6 (2.2%)
Tweaking balance of player economy, especially harvester vs econ station upgrades, and early game vs late game income levels
9 (3.4%)
UI improvements to make it more "accessible" to new players
12 (4.5%)
Turret cap rework
18 (6.7%)
Defender mode rework
4 (1.5%)
Improve consistency of balance across different Unit Cap Scale and Combat Style settings.
9 (3.4%)
None of these should happen!
0 (0%)

Total Members Voted: 0

Voting closed: June 29, 2013, 08:32:07 AM

Author Topic: Poll: Big Items For 8.0  (Read 21915 times)

Offline Zeyi

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Re: Poll: Big Items For 8.0
« Reply #30 on: June 27, 2013, 04:32:35 AM »
Anyway, the general idea behind that rework is that you'd still need to pick where to put chokepoint-level turret populations but you could put a smaller amount on any planet if you had the m+c+e for it.
How about adding some kind of munitions booster turret/structure with a cap of 3, 4 or something like that. All turrets would have per planet caps but this munitions booster would increase the amount of turrets you can build on a planet. The cap on these munitions boosters could be much higher than 3 or 4 but would cost a lot of energy. It wouldn't be possible to stack these boosters.

So in short:
-Turret Munitions Booster.
-Greatly increases the number of turrets that can be built on a planet.
-Has a cap of 3, 4 or something like that OR has much higher cap but also has high energy cost.
-All turrets would have smaller per planet caps.

Just a wild suggestion here,  with the talk of crystal being removed. What if these were built on crystal resources and crystal was seeded less commonly but with greater probability and frequency on chokepoints.

Offline tmm

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Re: Poll: Big Items For 8.0
« Reply #31 on: June 27, 2013, 05:07:25 AM »
Well, you'd run into the problem of the game being able to recognize what systems would qualify as chokepoints at map generation.  That kind of spatial reasoning is quite difficult to program.

Offline Zeyi

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Re: Poll: Big Items For 8.0
« Reply #32 on: June 27, 2013, 05:31:32 AM »
Well, you'd run into the problem of the game being able to recognize what systems would qualify as chokepoints at map generation.  That kind of spatial reasoning is quite difficult to program.

Maybe, the programming I do isn't anything like that so I speak with little experience regarding games and anything like the AIW map gen but I can think of a few ways it would be possible - at least with particular map seeds.  The new sub commanders seem to place guard posts exceptionally well at times, and that would require far more difficult spacial reasoning as far as I can tell, but again I'm no expert.
« Last Edit: June 27, 2013, 05:35:08 AM by Zeyi »

Offline Tridus

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Re: Poll: Big Items For 8.0
« Reply #33 on: June 27, 2013, 06:11:09 AM »
Chokepoints don't really need another reason to take them. They already have the advantage of being chokepoints.

Offline Zeyi

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Re: Poll: Big Items For 8.0
« Reply #34 on: June 27, 2013, 09:33:16 AM »
Chokepoints don't really need another reason to take them. They already have the advantage of being chokepoints.

It wasn't a reason to take them merely that they would be most useful place for the crystal to be seeded, although I think if we are going for more distributed defences then yes it would in fact just be easier to seed everywhere without bias. So the idea is probably flawed.

Offline Oriah

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Re: Poll: Big Items For 8.0
« Reply #35 on: June 27, 2013, 02:30:48 PM »
I was playing a game last night with Arkillion and we started talking about champions a bit, since I decided to try champion only for that game. As mentioned by others, I'd rather see champions being added to rather than to have features removed from them.

I'd like to see them stay versatile.

I'd mostly love to see the impact of a champion be the equivalent of a normal, fleet ship style player. They're pretty strong, but they're not quite there IMO. Maybe I'm doing it wrong. :) I have tons of suggestions for them but I'm not sure if I should post them here, or start a thread, or whatever. :)

Offline Qatu

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Re: Poll: Big Items For 8.0
« Reply #36 on: June 27, 2013, 03:31:12 PM »
 My #1 issue is the time i spend building rather than playing which increases as i take more planets and unlock more fun toys. This is also the issue which has made my friends leave this game for now. So i voted for economy tweaks. Everything else is pretty minor by comparison (to me and my friends).

Offline Tridus

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Re: Poll: Big Items For 8.0
« Reply #37 on: June 27, 2013, 03:54:14 PM »
My #1 issue is the time i spend building rather than playing which increases as i take more planets and unlock more fun toys. This is also the issue which has made my friends leave this game for now. So i voted for economy tweaks. Everything else is pretty minor by comparison (to me and my friends).

Building should be getting faster in theory as you take more planets, because you have more resources to speed up building. Is that not the case for you?

Offline zleorg

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Re: Poll: Big Items For 8.0
« Reply #38 on: June 27, 2013, 03:55:37 PM »
Hacking got one of my votes purely on the hope that one day I can hack that AI gravity command station and make it mine! >D

...or even better hack a counter attack guard post before destroying it to make it send the same wave after an ai planet as zombies. All sorts of fun shenanigans with that stuff.

Offline Qatu

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Re: Poll: Big Items For 8.0
« Reply #39 on: June 27, 2013, 04:08:49 PM »
My #1 issue is the time i spend building rather than playing which increases as i take more planets and unlock more fun toys. This is also the issue which has made my friends leave this game for now. So i voted for economy tweaks. Everything else is pretty minor by comparison (to me and my friends).

Building should be getting faster in theory as you take more planets, because you have more resources to speed up building. Is that not the case for you?

 No? Say i use my 3k knowledge to unlock 3 mk2 starships or 1 mk2 fleetship + spire starship mk1, the rebuild time with my new increased economy from taking that new planet is lower than it was before i took that planet and unlocked new things.

Offline LaughingThesaurus

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Re: Poll: Big Items For 8.0
« Reply #40 on: June 27, 2013, 04:24:59 PM »
Are you spending all of your time staring at the stuff as it builds? Plan your next move carefully, use your fleet intelligently, do a little damage to planets with what fleet you've got, prioritize the most important things to build, there's plenty to do assuming that you have some stuff to use and it isn't taking like 40 minutes per refleet or something.

Offline Qatu

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Re: Poll: Big Items For 8.0
« Reply #41 on: June 27, 2013, 05:00:12 PM »
 I don't want to replicate another thread so: http://www.arcengames.com/forums/index.php/topic,13368.0.html . Basically costs increase faster then benefits, so optimal play to minimize time to win means colonizing ~5 planets and breaking 2-5 more for ARS and anti-deepstrike and such, using almost full fleets for most missions to minimize losses so minimize rebuild times.

 In a 6h game 1-2h is spent mostly building, in a 10h game ~3h are spent mostly building. I'd rather the economy was tuned so instead of 1-2h build in 6h game it was 10-20mins build for 5h game, and instead of ~3h building for 10h game it was 30mins build for 7h game. Right now i usually play with champions to stay in the game during the build times but the rewards from nebulaes (3 fortresses 100 starships 5 planets worth of energy and resources and 1 planet worth of knowledge) are so OP i need to crank up the difficulty immensely to have a game.

Offline LaughingThesaurus

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Re: Poll: Big Items For 8.0
« Reply #42 on: June 27, 2013, 05:18:27 PM »
One issue with making rebuilding the fleet really really quick is actually the fact that it minimizes the amount of time you're actually vulnerable to the AI. I think the game really just needs more to do while you're rebuilding, and maybe a bit of an economy tweak so that it doesn't take quite as long. But, if you're rebuilding 10-20 minutes every 6 hours, then the AI needs to send waves that are much bigger, or send waves much more often, to actually compensate for being tremendously less able to actually deal any damage. What you're looking for with those numbers is a sixfold increase in your general building speed as well as probably your resources, so the AI would either send waves about that much more often, or about that much larger. I can't imagine that's any fun. That, or maybe the AI can be set up so that it only announces waves when your fleet's looking really depleted... but that might be a bit of a cheap shot.

So we arrive at my conclusion of hey, maybe the game needs to give you more to do while you're waiting for stuff to build. Personally, the way that I play, I spend a lot of time analyzing the map and thinking while also moving my ships very carefully so as to not suffer huge sweeping losses. A mix of both of those things, and I end up with too much money and a lot of mercenary fighters. I don't really know what your playstyle is, but I always have plenty to do so I'm not just sitting around waiting.

Offline keith.lamothe

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Re: Poll: Big Items For 8.0
« Reply #43 on: June 27, 2013, 05:20:38 PM »
So we arrive at my conclusion of hey, maybe the game needs to give you more to do while you're waiting for stuff to build.
I question that conclusion on the grounds that champions were designed for that specific purpose, and the general feedback in recent champion threads is that said purpose should be discarded :)
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Offline chemical_art

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Re: Poll: Big Items For 8.0
« Reply #44 on: June 27, 2013, 05:44:10 PM »
So we arrive at my conclusion of hey, maybe the game needs to give you more to do while you're waiting for stuff to build.
I question that conclusion on the grounds that champions were designed for that specific purpose, and the general feedback in recent champion threads is that said purpose should be discarded :)

+1

Rather then think of things to do during refleeting during late game, reduce refleeting times altogether. The vast majority of my deaths from the AI are not from me not having my fleet anyway sans FS, but due to attrition due to AI attacks.
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