Got my first suggestion ready: Instead of 20million x50 attacks, why not Instant Kill x50? You no longer need to worry about its dps, and it is more than balanced with insta-kill immunities. Balancing the number of shots upwards would even be reasonable if it wasn't feeling right at 50/second.
On the Botnet and its apparent power:
- One thing to keep in mind is that it is the
only Golem that cannot help you at all in a homeworld or core-world assault (unless Raid Engines are involved).
- - It can only fire at mark I-IV non-zombie, reclaimable fleetships, so its DPS is really just for show and threat-firepower calculations. (I remember that we covered this last year.
)
- - The maximum HP for a valid fleetship is 2~4M (Electric Bombers, Shield Bearers, Sentinel Frigates, Mirrors don't count). Most ships it fights have 500K or less. One can remove a zero with essentially no ill-effects.
- Similarly, if you go and put insta-kill on that golem, the only gameplay effect is the addition of 3 ships to the non-target list (Sentinel Frigates/Bullet-proof Fighter/Eyebots, it cannot hit Neinzul or Spire ships due to their Reclaim immunity).
- Given the binary nature of its valid targets (and I've used Botnets a lot), if the AI gets multiple immune unlocks they become progressively more difficult to use offensively. If a player switches off schizo waves (how many high difficulty people play with it off?) and face such ships / face Youngling or Spireling AI, you suddenly have a useless golem on your hands.
- So, Botnets are very OP if the AI has no such unlocks (majority of games), which won't improve by adding insta-kill since triangle ships are always reclaimable.
- A straight up DPS decrease to sane levels makes the Botnet suffer from a mark-dependent decrease in utility. Putting it under glass is actually a "good-idea", but we don't want to nerf its conversion into oblivion when the player wants to protect his golem.
I would suggest alternative solutions:
- Change the nature of its reclamation targetting logic to something more like a massive Maw (vacuums ships and converts them), and then drop its (now generic) DPS to ~5M + decrease the conversion rate... (20 per second?) This shifts the Botnet back towards combat and away from insta-gib. It will now also suffer better from FF-firepower decrease without affecting conversion.
- Also, we could try not having AI waves be 99% fleet-ships. Add more starships to each wave, perhaps by having the numbers scale better with AIP, say 1 per 40 AIP. Or, have starship-heavy waves.
- EDIT: Aside from the other proposed changes to its zombie-mechanics, of course.