Author Topic: So I just unlocked nanosubverters  (Read 9645 times)

Offline keith.lamothe

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Re: So I just unlocked nanosubverters
« Reply #15 on: November 02, 2012, 01:23:06 pm »
But think of the angst of an engineer without a control node!
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Offline Lancefighter

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Re: So I just unlocked nanosubverters
« Reply #16 on: November 02, 2012, 02:03:50 pm »
he need not but look to me for guidance, and I shall give unto him the guidance he deserves.

Also, pretty pretty please can it build modules? :(
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Offline Mánagarmr

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Re: So I just unlocked nanosubverters
« Reply #17 on: November 02, 2012, 02:47:24 pm »
Also, pretty pretty please can it build modules? :(
While convenient, it would make it mandatory for the Home player to ALWAYS gift an engineer to the Champion player, thus invalidating the drawback of being able to repair on the field.
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Offline Lancefighter

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Re: So I just unlocked nanosubverters
« Reply #18 on: November 02, 2012, 02:53:25 pm »
You cant give units to championonly players at all - If anything, it allows for a little bit of autonomy at the great cost of being able to capture and engineer. It took me over an hour of completely ignoring my team (who were busy doing spirethings) to get an engineer.

Additionally, ion cannons are still really annoying for engineers..

Alternatively, I could point out that in a multiplayer game, it would be more feasible to have one of the heros in a neinzul ship for the repair field.
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Offline Mánagarmr

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Re: So I just unlocked nanosubverters
« Reply #19 on: November 02, 2012, 02:58:07 pm »
Ah, of course. I forgot you can't give units to Champion players. My derp!
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Offline Cinth

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Re: So I just unlocked nanosubverters
« Reply #20 on: November 02, 2012, 06:05:47 pm »
But they can nanosubvert their own fleet :)
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