Ideas of dealing with eyes...
For balance issue :
Make it so every ship it spawns removes some of its health, until it dies. The eye balance can they be ajusted easily.
Make eyes react to other triggers. Currently, eyes react to the number of ship. Which make them useless against golems, uber with ships with a cap of 270+. For example :
- maintain (ship * 100) * neighouring system cleared.
- maintain (ship * 20) guard post killed in system.
- maintain 1:2 firepower instead of ship number.
Make eyes depend on destructible objects (ships / guardians / other) instead of guard posts. For example, the eye spanws with a handful of bombers with needs to be destroyed to remove the guard post. A visual link to the objects protecting the eye would make it make it simple to understand what to do to kill them.
Have a train orbit the eye to protect it from damage.
To make them more fun :
Create "eye" AI mode with more eyes. Create different eyes, some with 200k hp, some with 1 billion... having 10 different kind of possible eyes like with got guard posts and starships.
Create specialized eyes, some which would spawn only bombers, some starships...
Also, "randomly" generate groups of 50+ ships when (condition) like :
- other guard posts are attacked,
- alarm,
- neighbour system attacked,
-
I'd love to see eyes getting some more love
. In my opinion, the major factor of "need a nerf" eyes currently have, is that they just have a single way of being easily defeated.
PS : Of course, number shown in post are indicative, and need to be balanced.