How is damage actually calculated then?
Until now, i guessed that the attack value was the damage/hit, before shields etc, and adjusted according to target weakness/strength.
What do the values shown indicate at all?
So far i've assumed that the Attack value showed damage done per shot, before defenses (shields, weakness/strength).
Now, in this example i have 7 shuttles with 3k attack each one-hit a frigate (-fleet of 150).
My previous assumption would've lead to an estimated damage of 21k, less than a frigates total 'health' and still before whatever defenses might be applied.
Edit: a bit of search-use (why is "relevance" the preferred order? how is something from mid 09 more relevant than any recent update?)
i've found out that shuttles have been boosted in 3.0, and that from 3.015 on to the unstable versions the nerfstick is continually beating away at them.
Well, nice. Those things had me scared. In fact they still do; just annihilated half my fleet by accident... again. The only counter for them in AI hands is bringing more ships with loads of HP and carefully navigate them around the border of the brizzling death zone. Or micro-managing the engine-crippling which i dont really see as an option. (Fun, not work, eh?)
Now, my question remains, what good is the attack value displayed? From the quote up there i gather that ships do not only use different weapon types for fun, but apparently also have armor of various kinds that is, however, NOT shown.