Neutral systems are either a) a place where I nuked (bad Idea, I know, I was desperate) or b) Holding a valuable target but haven't had the opporutunity to colonize yet. The two Near Aeopedes have a Z-gen and something else and the ones near Dimaan have a Spire civillian leader and the other has another factory IV, which is a low-target since I already have one but the buildup means I can't take it for the time being without it being instantly lost.
And regarding my priority indicators, I lost my reference sheet but I do remember that P5 is anything valuable (Fabricator, Golem, ARS, etc.), p2 is an AIP reducer (Civillian leader, Data Center, Superteminal) and p7 is "Nothing of value at all here". In the SE corner I have one rebel colony, which would hurt a lot to lose, but Path can hold its own for now. Resistance ships are
awesome.After playing a minute or so into the CPA I discovered it always decides to cut through Aeopedes. I moved a small Spire fleet into position there and it seems to be holding out well. The fortress fell, but the spire and the standard subfleet are holding out rather well. Etvarran has a botnet golem and its support fleet, so it should hold out pretty well, barring a swarm of bombard ships which the AI does have, unfortunately.
Tryan is hosting a really heavy AI section of the CPA though, almost 2000 ships plus a few carriers. I fear it may attempt to attack Path, but I do have that one martyr there so if I detonate it right as they're all build up I may be able to take out a lot of the threat. Unless the # of ships it can kill are limited to the # of tractors, which I don't think is the case.
My thoughts on the dyson were originally that it would draw fire away from your recommended strikes on the Colony world. but I've remembered that the AI has basically limited ships and that while this tactic might work on a Human enemy, it's a little inneffective against the AI. I might want to free it once I'm read to take the colony planet, since dyson gatlings coming in would make defense more difficult.
Regarding AIP: I plan on only taking planets with P5 makring from here on out. I've already dealed with the Superterminal, which took me down a few hundred AIP points. Yunvin's Data Center is already gone, so I might as well remove that marking.
Another thing working to my disadvantage is the fact that I've recently acquired Starcraft II and gotten used to the tactics one would employ in that game which are different from those useful in AI War, for instance I've gotten used to the hotkeys there and the fact that units cannot fire while moving. Humourously, my habits gained from AI War are spilling into SCII as well so I ende up being bad at both games.