I like the uniqueness and role of the plasma siege effect on forcefields, but a general rule "if unarmed and doesn't drop remains, immune to plasma siege forcefield effect" would be nice.
I disagree. The AI should have ways to kill your space docks, energy collectors, science labs, etc. The plasma siege is an effective, while still counterable part of the AI arsenal, and I think the game is better for it.
I'm going to have to agree with Faulty here. Usually I argue on the player's behalf, but really that is exactly what plasma siege weapons were designed to do. Devistate shields, forcefields, and everything they are protecting. Such weapons are one of the few ways the AI can death heavy, possibly fatal, injury to the player using heavy shield defenses, outside of exo weapons and/or massive numbers of bombers.
Or maybe hardened forcefields prevent aoe damage from bleeding through them. That also sounds pretty reasonable.
Sold!
Hmm... This does seem rather reasonable. As it stands hardened forcefields do seem rather weak, and this would be a fairly powerful buff to them. Perhaps AIP-On-Death items should leave remains, but can only be rebuilt by using manual targeting. Sure you can get them back, but lose them again and its going to hurt even more.
On the topic of remains, is there a reason completed Trader Toys do not leave remains? After all the trouble of both having the Z-Trader come to the right place, and then the expense of building such items, you would think they could at least drop remains when destroyed. Myabe have completed trader toys drop remains, which rebuild into 10% versions of the item. Make them require manual targeting, due to both expense and to make sure they don't get rebuilt in the middle of a battle and you lose them permanently.