Hi there! I'm playing the tutorial campaign, and I'm loving it so far. I don't ordinarily care for RTS games, but this has strategic elements that make it more interesting. Anyway, some newb questions:
1. Is there a keyboard shortcut that allows you to hop directly to a planet? Or can I establish such a shortcut, akin to a control-group for a fleet? Or must one use the galaxy map?
2. Does the AI ever rebuild a structure you destroy? E.g., a warp gate, or a guard point, or a data center? Or once you kill something, is it gone for good?
3. A "cross-planet" attack means one that comes thru the wormhole chain, rather than thru a warpgate, right?
4. Is there any way to see a galaxy-wide summary of how many ships you have of each class? The summary on the right just displays this planet's numbers. The "stats" contain the totals I've built and lost, but not the totals currently in play. The galaxy map does include a simple total of all your ships, and some filters to see other ships, but it'd be nice to have something I could glance at quickly while playing. Ideally, this might involve a "unit" icon on each planet on the galaxy map, with the number of each unit at that planet also displayed -- something like a wargame display. (E.g., "War in the Pacific" for PC, or "Galactic Civilizatoins II".)
5. How do you recommend that the player use ctl-groups? One group per ship class, I assume? So group 1 can be fighters, 2 can be bombers, 3 can be cruisers, etc?
6. Also, I struggle a bit with spitting out big blobs of mixed units at my space dock and then trying to organize them into groups without inadvertently sucking in every ship already defending the planet. I guess one way is to click-drag the group, then click the button at bottom to select just the fighters, then assign them a ctl-group.
7. On the same topic: I'm having a bit of trouble establishing a rally point outside the current system. Select dock; choose units to build (and loop); tab to galaxy map; then what? Left-click on target system, right click on desired point?
8. Once I'm through the tutorial campaign (which is going reasonably well so far), what level difficulty would you recommend? I've played some RTS games (Warcraft, Age of Empires, a little Supreme Commander), but I'm not usually that good at them because I panic when things get hectic. Any options you'd recommend enabling or disabling? I like a challenge but I also want to learn the game without getting too discouraged.