Author Topic: Prerelease 3.153 (More Knowledge Per Planet, Rebalancement Galore, Perf+)  (Read 5396 times)

Offline Ktoff

  • Full Member Mark III
  • ***
  • Posts: 247
Speaking of Dreads... How do you take them out?

In general it is very hard to estimate what is good against starships. usually fighters, but  the dreadnaught is supposed to be good against fighters too. I tend to just throw everything at it when one comes to my planets.

Could maybe the strong-weak numbers for starships be adjusted (or don't they have any, i cannot remember) as in 1 Starship vs. 100(50, 80, 120 whatever) fighters etc...

Each starship will be strong against one fleetship.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
This is getting a little suspicious.  I think the devs must actually be playing the game from time to time rather than developing like they should....

 ;)

I play about 6 hours most weeks, or sometimes only 3, not counting "loading it up to test" times.  Keith is more stretched for time than me in that regard, though.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Speaking of Dreads... How do you take them out?

In general it is very hard to estimate what is good against starships. usually fighters, but  the dreadnaught is supposed to be good against fighters too. I tend to just throw everything at it when one comes to my planets.

Could maybe the strong-weak numbers for starships be adjusted (or don't they have any, i cannot remember) as in 1 Starship vs. 100(50, 80, 120 whatever) fighters etc...

Each starship will be strong against one fleetship.

That's a much more complex thing than you might imagine, unfortunately.  And dreads don't have a particular weakness, to my recollection.  As in, when it comes to fleet ships they aren't overly strong or weak against most of it, just a big blog will take them out.  That makes them pretty weak to mostly any mix of fleet ships, but they are excellent at hitting stuff from far range, and especially forcefields and starships in that regard.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline danando

  • Sr. Member
  • ****
  • Posts: 254
  • NIGHTCORE FTW
this game is much harder now :D thank you !!!
[img width= height=]http://s11.postimage.org/qg9dneyrn/sig.jpg[/img]
>>one does not simply listen to nightcore and stop<<

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
You bet.  ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!