Author Topic: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous  (Read 2555 times)

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
[PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« on: June 10, 2010, 07:22:14 am »
On the Host New Game Setup Screen, under Game Options, the Show Unexplored Planets checkbox tooltip is ambiguous. The second sentence, "Be advised that the Human Colony Rebellion and Mining Golem minor factions can be very hard to play with this option," seems to suggest that showing unexplored planets makes it more difficult to resolve rebellions or destroy mining golems - is that right?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #1 on: June 10, 2010, 07:52:39 am »
Yes -- because if they come before you have shown those plaets at all, you could be in real trouble.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #2 on: June 10, 2010, 08:21:21 am »
I'm still confused! Surely the "Show Unexplored Planets" checkbox, when ticked, therefore makes it easier to defend against threats of this sort?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #3 on: June 10, 2010, 08:24:53 am »
Changing the option from the default makes it harder :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Sizzle

  • Full Member Mark II
  • ***
  • Posts: 189
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #4 on: June 10, 2010, 08:30:11 am »
Perhaps "Be advised that the Human Colony Rebellion and Mining Golem minor factions can be very hard to play with this option disabled"  ?

Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #5 on: June 10, 2010, 09:05:31 am »
I think a hide unexplored planets option, by default disabled, may make a little more sense.

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #6 on: June 10, 2010, 09:14:58 am »
Either change would certainly confuse me less!

My money's on the former - it just needs to tell me whether enabled or disabled makes miners and rebels trickier...

Offline Weapon Master

  • Newbie Mark III
  • *
  • Posts: 35
Re: [PEDANTRY] Show Unexplored Planets tooltip is ambiguous
« Reply #7 on: June 14, 2010, 03:26:15 pm »
While I have not experienced this for myself, why I think it gets harder when they are shown is because now it can spawn anywhere on the map, while without it it can be shown only 1 hop from currently explored planets. Meaning if you show unexplored planets and have the human rebels enabled, it has a chance of spawning above 10 hops away.