Author Topic: PC Gamer Blog  (Read 5435 times)

Offline Tankor Smash

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PC Gamer Blog
« on: September 02, 2009, 10:39:21 am »
Hey,

If Arcen Games is still looking for a good way to market it game, why not approach the guys over at PC Gamer Blog, and see if they will write up one of these or these? Pretty much what it is is a writer for the website or whatever goes and plays a game, then writes about it indepth as it happens, adding some humour here and there, and then posts it once a day.

The ones I linked to are two for the game Galactic Civilization II, made by Stardock. Now that's a TBS/4X but I really think that it would do wonders for the popularity of the game. If this isn't something you are interested in ding, just go read them for fun, they are long, but really funny to read, especially if you've play GalCiv2.
Testin Tidalis.

Offline tals

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Re: PC Gamer Blog
« Reply #1 on: September 02, 2009, 10:48:48 am »
I don't think it is a bad idea us contacting any blog authors that we liaise with as some of these can have huge followings. I like the idea of that pc gamer one.

Tals

Offline Tankor Smash

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Re: PC Gamer Blog
« Reply #2 on: September 02, 2009, 11:04:14 am »
Yeah, just wait till you read it, then you'll be itching to get the game on there!
Testin Tidalis.

Offline eRe4s3r

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Re: PC Gamer Blog
« Reply #3 on: September 02, 2009, 11:13:03 am »
Yarr now i want to play Galciv 2 again, if only the battles weren't so ... meh
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Offline Tankor Smash

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Re: PC Gamer Blog
« Reply #4 on: September 02, 2009, 11:16:41 am »
Lol yeah, I know what you mean, the combat itself is sort of weak, but I just  avoid fighting until the end, its the kind of game you never even need to fight in pretty much.
Testin Tidalis.

Offline x4000

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Re: PC Gamer Blog
« Reply #5 on: September 02, 2009, 11:45:39 am »
Hey,

Great suggestion -- that sure would be a hit, I'm sure, if they were interested in doing that.  The one over at Rock, Paper, Shotgun has certainly been popular so far.  Anyone know how to contact Tom Francis, who did those diaries?  PC Gamer is already reviewing the game for their magazine (not sure if just in the UK or in the US as well), but I have a feeling there are very different people involved in their blog.
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Offline Echo35

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Re: PC Gamer Blog
« Reply #6 on: September 03, 2009, 12:12:28 am »
Yarr now i want to play Galciv 2 again, if only the battles weren't so ... meh

Thats the one thing that turned me off GalCiv. I like how you can customize your units, but having to research EVERYTHING just to even be able to make basic ships is a big let down.

Offline x4000

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Re: PC Gamer Blog
« Reply #7 on: September 03, 2009, 01:02:03 am »
Thanks to Tankor, I have his email address and have sent an inquiry!
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Offline Haagenti

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Re: PC Gamer Blog
« Reply #8 on: September 03, 2009, 05:40:51 am »
If you like Galciv, but are turned off by the battles, try Sword of the Stars (should you ever tire from AI wars).

It's basically TBS with real-time battles, where you can use tactics to defeat a superior force (which is impossible in GalCiv). After three expansions and numerous patches, it has a reasonable AI and a good game balance. It also has a deep research tree (like GalCiv), but in every game, there are random holes in this tree: you cannot always research everything. And you only find out that "Super-cool-weapon-on-which-your-strategy-relies" does not exist when all preconditions are met, yet it does not show up.

The best part of the game is that each of the six races uses a totally different concept of movement between systems:
- humans use fast movement through wormholes (like AI Wars), but cannot move from A to B unless there is a wormhole.
- bugs don't use wormholes but use excruciatingly slow movement. However, once they are at a planet they can teleport instaneously to any other planet they control
- crows move fast in big groups but slow in large groups
etc. etc. and yet the game is fairly balanced.

SOTS could be considered a prequel of AI Wars: in SOTS there are certain AI-related techs that provide large benefits to your ships and planets, but there is a % that the AI will become sentient, form a new race and turn on you.
Even worse: sometimes one of the other races has this mishap, and this will also promulgate to you. Of course, all the AIs will band together and declare war on all other races. And since they are hyper-efficient, this regularly results in the AI destroying all races and taking over the galaxy.

The entire galaxy?

No, in a small corner, a tiny band of humanity survived ....... But that is another story.


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Offline tals

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Re: PC Gamer Blog
« Reply #9 on: September 03, 2009, 05:42:59 am »
Of the other games GCII, Sins and Sword - Sword is the only one that gelled with me and is a lot of fun. That said if I had to choose one from the 4 it would have to be AI War.

Tals

Offline Haagenti

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Re: PC Gamer Blog
« Reply #10 on: September 03, 2009, 05:46:42 am »
I find Single Player Sins very dull.

Fun at start but once you discover that:
- Diplomacy is the only thing you need to do well
- Big ships are MUCH better than small ships

 the fun is gone.
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Offline tals

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Re: PC Gamer Blog
« Reply #11 on: September 03, 2009, 05:48:00 am »
I find Single Player Sins very dull.

Fun at start but once you discover that:
- Diplomacy is the only thing you need to do well
- Big ships are MUCH better than small ships

 the fun is gone.

A game where eye candy was more important than game play.

Offline eRe4s3r

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Re: PC Gamer Blog
« Reply #12 on: September 03, 2009, 05:50:14 am »
Hah i am well aware of SOTS - the AI Rebellion can be a real game changing event, sadly its also one event you can 100% prevent yourself (at least) ^^

But when the AI has this i actually nearly lost many times - the AI can easily outproduce you but it doesn't out-tech you. When you plan your technology and equipment well you can easily win against them because they inherit the technology of the race they rebel from. Bad it will only become when there are severl ai factions at once - you might face a unified ai army spanning half the galaxy (your only hope is that the peacekeeper event comes)

Man i really love the events in sots though - peacekeeper (super alien peacekeeper vessel) was definitely one of the most awesome events ever (aside from the stuff you can encounter in hyperspace and open space)

Ah.. Might play this now (I have argo shipyards as well) or whatever its name was

As for the complaints below me - I disagree  ;D
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Offline Haagenti

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Re: PC Gamer Blog
« Reply #13 on: September 03, 2009, 07:56:28 am »
Man i really love the events in sots though - peacekeeper (super alien peacekeeper vessel) was definitely one of the most awesome events ever (aside from the stuff you can encounter in hyperspace and open space)

The events were indeed a major source of fun in the game: where normally events are a sideshow in games like these, some events could turn the game completely upside down (Puppetmasters, Peacekeepers, System Killers) or could grow into major disasters (the von Neumanns).

A pity that the strategic AI was rather poor so you would outgrow and outtech it on Hard (AI Wars manages to evade this problem entirely by having the AI play by different rules than the human).
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Offline eRe4s3r

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Re: PC Gamer Blog
« Reply #14 on: September 03, 2009, 08:17:38 am »
Indeed ;) But the 2 games aren't really comparable or even the same genre..

I still can remember vividly the first time i encountered the Peacekeepers - I was about to unleash an army of about 100 dreadnoughts and many many smaller support ships each in a fleet and then comes a huge disk and i think.. yeah no problem.. then that disk opens and about 1000 weapons become visible...

Well that was the last thing i heard from that planet - I recouped but only after they left and i made peace with all ai's - And i hadn't even to beg for peace.. because after it crushed my invasion fleets it crushed a lot of the ais ... so it was peace for a while indeed.. at least as long as it took me to build my "improved" peacekeeper ready fleets - Fully stocked with shields deflectors and heaviest armor i couldn't afford.

Ah great fun ;p

But yeah the game does become easier at some point - but to be honest it is the way that counts - not the goal ;P (same as in ai war ;p)

I think the latest expansions have fixed the problem of it getting too easy too fast pretty well - and there is always ACM (a mod) - http://www.kerberos-productions.com/forum/viewtopic.php?f=16&t=6835 - if you haven't tried acm i'd say you should - its pretty fun ,p

Ok enough foreign game advertising though ,p

Edit. But aside that - i want to mention that my remark before focuses only the ACM mod, i don't play native of sots, its too.. mhh how to say it.. well play ACM and you will see ;)
« Last Edit: September 03, 2009, 08:23:48 am by eRe4s3r »
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