Author Topic: Replacement graphics for gravity well  (Read 3330 times)

Offline clone

  • Newbie Mark III
  • *
  • Posts: 29
Replacement graphics for gravity well
« on: March 05, 2012, 09:09:02 pm »
I'm glad that there's now an indicator to show the gravity well borders of the planet.  Unfortunately it's bright white and kind of ruins the aesthetic of the game (a tiny civilizations in the vast expanse of empty space).

I toned down the brightness of the two circle graphics that are used for the gravity well in case anyone else was bothered by this.

http://chattypics.com/files/384_8skwqaklmh.png
http://chattypics.com/files/512_kmmtm1k11b.png

These files should be named "384.png" and "512.png" and go in:
C:\Program Files (x86)\Steam\steamapps\common\ai war fleet command\RuntimeData\Images\Circles

I'm guessing they'll probably break a few huge range-displays in the game, as all the circles are white I assume some kind of alpha blending is used in the engine to color them.

An example of how it looks in game:



It's more visible in-game because it rotates.  Just visible enough to hint that it's there without detracting too much from the look.

Offline clone

  • Newbie Mark III
  • *
  • Posts: 29
Re: Replacement graphics for gravity well
« Reply #1 on: March 05, 2012, 09:13:30 pm »
Ah crap.  Looks like it breaks ALL the range-displays, they're all dark now.  Sorry guys.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Replacement graphics for gravity well
« Reply #2 on: March 05, 2012, 09:14:02 pm »
Yea, changing the main circle graphic will change a ton of stuff, though feel free if you prefer it.

If you tell me the rgb you're using (instead of 255,255,255) I can just apply it as a diffuse color in the draw call for those; y'all just let me know which colors work best for you.  I can do different colors for the inner and outer ring.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline clone

  • Newbie Mark III
  • *
  • Posts: 29
Re: Replacement graphics for gravity well
« Reply #3 on: March 05, 2012, 09:17:44 pm »
I'll fiddle around with it and get back to you in a bit.

Thanks Keith, I'm blown away and humbled that you already address some of my concerns.  It's really amazing.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Replacement graphics for gravity well
« Reply #4 on: March 05, 2012, 09:19:42 pm »
I had a similar experience about 2 and a half years ago when I stumbled across AIW and posted some suggestions on the forums, so I try to learn from the example :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: Replacement graphics for gravity well
« Reply #5 on: March 05, 2012, 10:44:02 pm »
clone, you'll soon find that while you aren't prepared for how evil the AI can get, you REALLY aren't prepared for how amazing the AI Wars devs are :) .  And this is them focusing on pushing out their new game which has nothing to do with AI Wars.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: Replacement graphics for gravity well
« Reply #6 on: March 05, 2012, 10:53:30 pm »
I had a similar experience about 2 and a half years ago when I stumbled across AIW and posted some suggestions on the forums, so I try to learn from the example :)

Wait, you started out as a fan posting stuff on the forums?  :o

Offline HellishFiend

  • Hero Member Mark II
  • *****
  • Posts: 758
Re: Replacement graphics for gravity well
« Reply #7 on: March 05, 2012, 11:04:25 pm »
I had a similar experience about 2 and a half years ago when I stumbled across AIW and posted some suggestions on the forums, so I try to learn from the example :)

Wait, you started out as a fan posting stuff on the forums?  :o

Kinda puts things in perspective, huh.  :P  Game developers aren't bred in a facility - they start out as ordinary people like us. Add in a little ambition, and voila.  :)
Time to roll out another ball of death.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Replacement graphics for gravity well
« Reply #8 on: March 06, 2012, 02:18:45 am »
Yea, changing the main circle graphic will change a ton of stuff, though feel free if you prefer it.

If you tell me the rgb you're using (instead of 255,255,255) I can just apply it as a diffuse color in the draw call for those; y'all just let me know which colors work best for you.  I can do different colors for the inner and outer ring.

A dark grey and an even darker grey would seem best, or default them to the color of the owner of the planet, as a reminder?  It needs to be there the few times you want to unload that transport and it's being testy, or to realize that wormhole is actually right up on the border there, you probably don't want to head north to evade the fortress shooting at you.
... and then we'll have cake.

Offline clone

  • Newbie Mark III
  • *
  • Posts: 29
Re: Replacement graphics for gravity well
« Reply #9 on: March 07, 2012, 06:21:10 pm »
The RGB values for the grey I used are 11,11,11

It's pretty damn subtle, mileage is going to vary depending on the brightness of the display being used.

Just out of curiosity, are you able to define transparency for these kinds of things as well?

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Replacement graphics for gravity well
« Reply #10 on: March 08, 2012, 06:48:04 am »
I had a similar experience about 2 and a half years ago when I stumbled across AIW and posted some suggestions on the forums, so I try to learn from the example :)

Wait, you started out as a fan posting stuff on the forums?  :o
Yes. Yes he did :D I still remember some of his first posts, when they weren't buried in history. He was discussing code with Chris, if I remember correctly.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!