Author Topic: Parasites may have become a little overpowered...  (Read 1746 times)

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Parasites may have become a little overpowered...
« on: December 07, 2010, 10:12:48 am »
Watch as my entire army of MKII Bombers, Fighers, Frigates, and 2 MK1 Riot Control Starships is vaporized within seconds by a large group of MK1 Parasites (and worse, converted!).

I'm not sure if this was the intended effect, but I have no idea how the player is supposed to combat something like this.

The battle occurs on the planet to the right of my Homeworld, Chadoso.

Also, please ignore the Commander name, one of my friends was trying to play a practical joke on me.  ::)

Save attached, discuss.

edit:  Ah okay, Parasites were supposed to have an attack of 8,000, but instead have an attack of 80,000!  (It's OVER 9000!!!!!!!)

Parasites have now become Politician, Converter of Worlds.

« Last Edit: December 07, 2010, 10:19:46 am by Wingflier »
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Parasites may have become a little overpowered...
« Reply #1 on: December 07, 2010, 11:28:12 am »
Well, when word came down about the 50% damage to reclaim rule, the Parasite union decided to take the gloves off, you see ;)

But yea, 80k sounds a tad on the high side for a single shot, considering the dps of an entire cap of mkI fighters is in the neighborhood of 75k.

Wandering zeros are a dangerous thing!
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: Parasites may have become a little overpowered...
« Reply #2 on: December 07, 2010, 11:30:48 am »
Scientists are calling this an epic faillllllll.  ;)

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Parasites may have become a little overpowered...
« Reply #3 on: December 07, 2010, 11:38:19 am »
Scientists are calling this an epic faillllllll.  ;)
Not anymore they aren't, they are happily singing the praises of their reclaiming masters as they fetch nice shiny stones from those comfortable mine tunnels ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ShadowOTE

  • Hero Member
  • *****
  • Posts: 517
Re: Parasites may have become a little overpowered...
« Reply #4 on: December 07, 2010, 11:51:51 am »
I like that the solution to OP leeches and parasites was... extra-OP parasites!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Parasites may have become a little overpowered...
« Reply #5 on: December 07, 2010, 11:53:40 am »
Yea, they weren't about to take that nerf sitting down.  "Hey, Bob, they're gonna insist we do at least 50% of the damage to work now!"  "I'll show them 50% damage!"
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Parasites may have become a little overpowered...
« Reply #6 on: December 07, 2010, 12:11:22 pm »
Rofl! I'm SO glad you caught this before I upgraded. We're currently playing against a Leeching Parasite that seems to have a fetish of launching dual 800+ Parasite waves on us. I'm not sure I want to endure that with these Parasites xD
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Parasites may have become a little overpowered...
« Reply #7 on: December 07, 2010, 12:32:13 pm »
Anyway, thanks for letting us know; for 4.047:

* Trying to make parasites not slaughter everything with their newfound dps:
** Base Attack power from 40,000*mk => 4,000*mk.
** Ship Cap Multiplier from 1.5 => 0.5.

This brings it down to roughly 2/3rds the cap-dps of the fighter line, which sounds about right with their reclamation abilities.  Further tuning can be made, of course :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Parasites may have become a little overpowered...
« Reply #8 on: December 07, 2010, 01:15:58 pm »
Hmm, not sure how I feel about that. Fighters aren't DPS monsters to begin with and this might make Parasites unable to do sufficient damage to reclaim anything unless they flop around in a solo blob.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Parasites may have become a little overpowered...
« Reply #9 on: December 07, 2010, 01:18:36 pm »
Fighters currently have one of the better dps-at-cap values, actually, since that whole 5x base damage, 1/5 previous bonuses thing.  Parasites have similar bonuses, and in general having a decent dps-vs-everything is important because otherwise they'll not be able to effectively reclaim stuff they don't have bonuses against.

Anyway, if it's off, we can keep changing things.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Parasites may have become a little overpowered...
« Reply #10 on: December 07, 2010, 01:22:30 pm »
Rofl! I'm SO glad you caught this before I upgraded. We're currently playing against a Leeching Parasite that seems to have a fetish of launching dual 800+ Parasite waves on us. I'm not sure I want to endure that with these Parasites xD
CAUGHT THIS?  Oh no, that would imply that it was a subtle discovery.  They caught me like a fleet of the Borg, there was no way I could have missed that :D

You're so glad I was CONVERTED first :P

*Robotic Voice* Parasites are fine, do not change them, we will find you.  Convert, or die.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline ShadowOTE

  • Hero Member
  • *****
  • Posts: 517
Re: Parasites may have become a little overpowered...
« Reply #11 on: December 07, 2010, 01:23:59 pm »
Rofl! I'm SO glad you caught this before I upgraded. We're currently playing against a Leeching Parasite that seems to have a fetish of launching dual 800+ Parasite waves on us. I'm not sure I want to endure that with these Parasites xD
CAUGHT THIS?  Oh no, that would imply that it was a subtle discovery.  They caught me like a fleet of the Borg, there was no way I could have missed that :D

You're so glad I was CONVERTED first :P

*Robotic Voice* Parasites are fine, do not change them, we will find you.  Convert, or die.

LOL!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Parasites may have become a little overpowered...
« Reply #12 on: December 07, 2010, 01:30:10 pm »
Rofl! I'm SO glad you caught this before I upgraded. We're currently playing against a Leeching Parasite that seems to have a fetish of launching dual 800+ Parasite waves on us. I'm not sure I want to endure that with these Parasites xD
CAUGHT THIS?  Oh no, that would imply that it was a subtle discovery.  They caught me like a fleet of the Borg, there was no way I could have missed that :D

You're so glad I was CONVERTED first :P

*Robotic Voice* Parasites are fine, do not change them, we will find you.  Convert, or die.
xD
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Parasites may have become a little overpowered...
« Reply #13 on: December 07, 2010, 02:31:15 pm »
Are there any AI Types that don't use Parasites at all?  I really wanted to play 1 today.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Parasites may have become a little overpowered...
« Reply #14 on: December 07, 2010, 02:33:37 pm »
I think you can just disable reclamators entirely.

Unless, of course, you're wanting this to be an asymmetric thing ;D
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!