It's going to take out a hard-won botnet or armoured golems! I'd better do someth-... Oh, it just overkilled an MLRS turrent instead. And then another one. And another. Then I killed it.
What's the target selection algorithm for these? I'm playing an all-out head-to-head LoTS slugfest at the moment, and artillery golems in exo waves are basically a big fat yawn, because (a) they shoot turrets first if any are around, and (b) if not, they'll shoot at Spirecraft, but at a different one every time. It takes out the shield module, but that's all, so I don't care.
These *ought* to be scary, especially given how effective they are in player's hands. It would be nice to have a special target priority list for them: kill the most expensive ship you have. Every shot should be >250K resources down the drain, to give the desired "KILL IT! KILL IT NOW!" response.