Author Topic: Official Release 3.016 (Bugfixes)  (Read 6262 times)

Offline Kalzarius

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Re: Official Release 3.016 (Bugfixes)
« Reply #30 on: January 22, 2010, 05:44:45 pm »
Now I feel bad, since he reverted it after hearing my report! (This *caused* skipping on my comp, whereas there were no problems before). I don't need the music, so in the meantime if it does greater good to keep the buffer higher I think thats the best course of action.

Actually, I thank you for your bug report.  Since this became an issue, I did some more testing and noticed that my original code patch solved only one of two issues with the music buffer.  The issue it fixed was the buffer falling behind and staying behind (which for some of us caused frequent, un-ending clicks in the music).  The other issue is that the write position is falling behind and making it sound as though music is playing out of order (or skipping like a broken record).  I am currently working on a new patch to the music buffer code that should solve both issues and allow the music buffer size to be what it was in 3.015.  This should also solve your problem, Fleet (I hope).

Offline RCIX

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Re: Official Release 3.016 (Bugfixes)
« Reply #31 on: January 22, 2010, 06:24:21 pm »
Now I feel bad, since he reverted it after hearing my report! (This *caused* skipping on my comp, whereas there were no problems before). I don't need the music, so in the meantime if it does greater good to keep the buffer higher I think thats the best course of action.

Actually, I thank you for your bug report.  Since this became an issue, I did some more testing and noticed that my original code patch solved only one of two issues with the music buffer.  The issue it fixed was the buffer falling behind and staying behind (which for some of us caused frequent, un-ending clicks in the music).  The other issue is that the write position is falling behind and making it sound as though music is playing out of order (or skipping like a broken record).  I am currently working on a new patch to the music buffer code that should solve both issues and allow the music buffer size to be what it was in 3.015.  This should also solve your problem, Fleet (I hope).
um.... Is that you X? you seem to be trapped in Kalzarius's account...
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Offline Kalzarius

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Re: Official Release 3.016 (Bugfixes)
« Reply #32 on: January 22, 2010, 06:36:30 pm »
um.... Is that you X? you seem to be trapped in Kalzarius's account...

I'm stuck and I can't get out! *bangbangbang*

Naw, it is I, Kalzarius.  I just happened to patch the GameMusic code to reduce the constant clicking some of us were experiencing.  Unfortunately, it seems to have uncovered another buffering problem, namely this unexpected though predictable skipping bug.  Hopefully I'll have a solution in a day or two.

Offline Spikey00

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Re: Official Release 3.016 (Bugfixes)
« Reply #33 on: January 23, 2010, 06:21:33 pm »
Hm, looks like T1 engineers captured by the AI (unconfirmed) can teleport?  Engineers are on a friendly planet.

EDIT:  NVM, T1 engineers can teleport.  I can assume then this is intentional?
EDIT:  Oh, nvm, just saw the description.  =\
« Last Edit: January 23, 2010, 06:27:18 pm by Spikey00 »
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Offline x4000

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Re: Official Release 3.016 (Bugfixes)
« Reply #34 on: January 23, 2010, 06:47:21 pm »
Hm, looks like T1 engineers captured by the AI (unconfirmed) can teleport?  Engineers are on a friendly planet.

EDIT:  NVM, T1 engineers can teleport.  I can assume then this is intentional?
EDIT:  Oh, nvm, just saw the description.  =\

:)
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Offline Kalzarius

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Re: Official Release 3.016 (Bugfixes)
« Reply #35 on: January 24, 2010, 02:37:55 am »
I probably should have included it in here, but at any rate, I have a new patch for the music code.  Hopefully it will work for all cases:

http://arcengames.com/forums/index.php/topic,3203.msg22364.html#msg22364

Offline HellishFiend

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Re: Official Release 3.016 (Bugfixes)
« Reply #36 on: January 24, 2010, 03:15:56 am »
I am not sure why, but the auto updater is simply not working for me anymore. I click manual check for updates, and it finds nothing. No beta updates, and no "content for the zenith remnant" updates. This has been the case for me since I needed to upgrade from 3.014.
Time to roll out another ball of death.

Offline I-KP

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Re: Official Release 3.016 (Bugfixes)
« Reply #37 on: January 24, 2010, 07:41:11 am »
The updater fails for me every time now also, though I suspect for different reasons.  I have to kill the Microsoft Installer process (msiexec.exe) after the first attempt in order to kick the second attempt into the realms of success.
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Offline x4000

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Re: Official Release 3.016 (Bugfixes)
« Reply #38 on: January 24, 2010, 10:18:18 am »
I am not sure why, but the auto updater is simply not working for me anymore. I click manual check for updates, and it finds nothing. No beta updates, and no "content for the zenith remnant" updates. This has been the case for me since I needed to upgrade from 3.014.

Oh, I just realized why. This is an official update, and you are running this from steam, where those are disabled (since steam does it's own official updates). If you run the game from outside steam that will solve it -- just for if you want to get an official update before steam officially hosts it, simply run the game from the folder it is in rather than from steam. That should prevent the steam hooks from launching unless you have the steam_appid.txt thing in use.
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Offline x4000

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Re: Official Release 3.016 (Bugfixes)
« Reply #39 on: January 24, 2010, 10:20:54 am »
The updater fails for me every time now also, though I suspect for different reasons.  I have to kill the Microsoft Installer process (msiexec.exe) after the first attempt in order to kick the second attempt into the realms of success.

That is really odd, because the new installer does not even use msiexec to my knowledge. I am not sure what to do about that, I believe applife support saw your other post about that, but I think their impression was that it was something odd with your version of msiexec. I am not positive, though.
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Offline I-KP

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Re: Official Release 3.016 (Bugfixes)
« Reply #40 on: January 24, 2010, 12:36:36 pm »
I run Whatsrunning on my second monitor when things are behaving oddly and the msiexec.exe process only kicks in when I click the Update button.  It downloads, exits to desktop but does not resume the unpack process.  I kill the msiexec.exe process, run it again and after clearing an 'already running' error the unpack process completes successfully.
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Offline x4000

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Re: Official Release 3.016 (Bugfixes)
« Reply #41 on: January 24, 2010, 01:54:25 pm »
I run Whatsrunning on my second monitor when things are behaving oddly and the msiexec.exe process only kicks in when I click the Update button.  It downloads, exits to desktop but does not resume the unpack process.  I kill the msiexec.exe process, run it again and after clearing an 'already running' error the unpack process completes successfully.

That is very peculiar.  I will have to talk to the AppLife folks about this.  Although, they tend to monitor folks talking about their product, so most likely they will see this first thin on Monday either way and will comment.
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Offline HellishFiend

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Re: Official Release 3.016 (Bugfixes)
« Reply #42 on: January 24, 2010, 04:10:33 pm »
I am not sure why, but the auto updater is simply not working for me anymore. I click manual check for updates, and it finds nothing. No beta updates, and no "content for the zenith remnant" updates. This has been the case for me since I needed to upgrade from 3.014.

Oh, I just realized why. This is an official update, and you are running this from steam, where those are disabled (since steam does it's own official updates). If you run the game from outside steam that will solve it -- just for if you want to get an official update before steam officially hosts it, simply run the game from the folder it is in rather than from steam. That should prevent the steam hooks from launching unless you have the steam_appid.txt thing in use.

Actually, I'm running from the executable. The install was originally made by Impulse, and since I installed windows 7, I'm just running the executable.
Time to roll out another ball of death.

Offline x4000

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Re: Official Release 3.016 (Bugfixes)
« Reply #43 on: January 24, 2010, 09:23:28 pm »
I am not sure why, but the auto updater is simply not working for me anymore. I click manual check for updates, and it finds nothing. No beta updates, and no "content for the zenith remnant" updates. This has been the case for me since I needed to upgrade from 3.014.

Oh, I just realized why. This is an official update, and you are running this from steam, where those are disabled (since steam does it's own official updates). If you run the game from outside steam that will solve it -- just for if you want to get an official update before steam officially hosts it, simply run the game from the folder it is in rather than from steam. That should prevent the steam hooks from launching unless you have the steam_appid.txt thing in use.

Actually, I'm running from the executable. The install was originally made by Impulse, and since I installed windows 7, I'm just running the executable.

Hmm... I will have to check that out tomorrow.  A beta 3.017 will be out in either case tomorrow, which will let you download that.  But the official should work also.
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Offline x4000

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