The latest beta is available via the Updates window in version 3.000 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.000 or greater, you can download 3.000
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
What's new since 3.013:(Cumulative release notes since 3.000 are attached at the bottom)
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-Previously, there were some glitches with the health of very high-health ships such as PermaMines, which was causing them to be targetable when they should not have been, and autoattacked in FRD mode, etc. Fixed.
-Human players must now have at least 100 military ships on an AI planet for the resistance fighters to join in.
-Previously, using shift+right click to deselect groups of units from the unit type selection box was not working properly. Fixed.
-Space tugs were not showing up correctly in the build queue. Fixed.
-Marauders and resistance fighers were starting way too far out in the middle of nowhere. Fixed so that they start around 10x closer now.
-The stream buffer size on game music is now twice as large, which should help avoid buffer underruns.
-When hovering over a marauder with your units selected, it was previously not giving targeting info. Fixed.
-Vampires, Cutlasses, and Wasps now have 2,000 more shields each.
-Fixed an issue with engineer beams flashing green right at the start when they are assigned to a unit they cannot actually assist at the moment.
-Previously, engineers were charging players for repairing space docks that they were assisting, even if they were not doing actual repairs. Fixed.
-Fixed a bug that could lead to indecisive AI units if they were simultaneously trying to escape and attack.
-All of the weapons have been removed from the cloaker starships, as this would cause them to blow their own cover and was fairly pointless for them to have, anyway.
-Cleanup Drones are now able to dismantle enemy mines (including permamines) on allied planets.
-Cleanup Drones now work half as quickly as before. With all the other recent shifts, they were otherwise becoming too powerful when used alone or in pairs.
-Mobile Repair Stations now have infinite engine health, since there is no way for their engine health to be regained.
-Previously, there was a bug where steam achievements would reactivate on ever game load. Fixed.
-The logic for when harvesters are auto-created by command stations has been improved so that if any non-mine military units of the enemy are present, it will not auto-create them.
-The text in the tutorials window was being cut off in recent versions. Fixed.
-Command Stations will now only autobuild at planets that have supply.
-Engineers, cleanup drones, remains rebuilders, mobile builders, mobile repair stations, and space tugs are all now able to pass through enemy force fields. This prevents them from ever getting stuck while trying to do their work.
-The wording for when ships do not have supply has been improved so as to be more clear when supply is blocked for some reason other than distance from allied planets.
-Previously, if the low-energy text was being shown over a ship, then no other hover text (such as knowledge counts on science labs) was shown. Fixed so that it now shows both.
-Fixed a collision issue that could previously cause allied ships to dance around instead of stopping in rare cases.
-Remains are now omitted from the ship icon guide (F1), as they have no useful traits to show and took up too much vertical space on hover.
-Units that are hit by translocation shots are no longer translocated if they are already held by a tractor beam.
Updated in 3.015:- Fixed the cold storage lag issue so that it kicks in more quickly as it did prior to 3.014.
Updated in 3.016:- Fixed a crash bug in 3.015 (thanks HellishFiend for reporting).
- Reverted the music buffer size to a the prior smaller amount so that it will hopefully avoid any skipping on player machines that have a busy or slower hard drive.
Manual InstallationIf you would like a simple zip file of the updated post-3.0 files, here it is:
http://arcengames.com/share/AIWar3016.zip