Author Topic: Nothing to go for  (Read 2649 times)

Offline Red Spot

  • Sr. Member Mark III
  • ****
  • Posts: 462
Re: Nothing to go for
« Reply #15 on: December 21, 2010, 01:38:30 pm »
I actually like that (and since I see the light, they didn't spawn near each other in my current game :)).
When you take both planets and the one in between, you will have an easier time defending those planets compared to 2 single planets far away from each other. Than comes the part of logistics, including that once you have 1 planet you can often easilly also get the other as at that point it no longer is across the uni but only 1-2 wormholes away.

I'm actually really starting to like that about the map-generator and game itself, when you think you see a patern, it changes :)

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: Nothing to go for
« Reply #16 on: December 21, 2010, 04:11:44 pm »
Didn't Apple fella what's-his-chops commission an intentionally less-random random shuffle for the iPod in order to make it appear more random?

Might be some merit to that.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nothing to go for
« Reply #17 on: December 21, 2010, 04:13:13 pm »
Didn't Apple fella what's-his-chops commission an intentionally less-random random shuffle for the iPod in order to make it appear more random?

Might be some merit to that.

Yes, but I'm really opposed to that sort of thing.  I have special playlists set up in my MediaMonkey player with logic in them that helps e override stupid logic like that, in fact.  Having a truly-random galaxy is way more interesting.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Vinraith

  • Hero Member Mark II
  • *****
  • Posts: 806
Re: Nothing to go for
« Reply #18 on: December 21, 2010, 04:16:46 pm »
Didn't Apple fella what's-his-chops commission an intentionally less-random random shuffle for the iPod in order to make it appear more random?

Might be some merit to that.

Yes, but I'm really opposed to that sort of thing.  I have special playlists set up in my MediaMonkey player with logic in them that helps e override stupid logic like that, in fact.  Having a truly-random galaxy is way more interesting.

Hell, it's actually sort of educational. People have a hard time with the concept of "random," anything that helps them cope with it is a good thing. Those of us who teach math and physics salute you.  ;D

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Nothing to go for
« Reply #19 on: December 21, 2010, 04:17:07 pm »
 :D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: Nothing to go for
« Reply #20 on: December 22, 2010, 11:45:10 am »
Fair enough.

I fall on the fence on this one, to be honest. I mean, nothing's truly random anyway, right?

Offline Red Spot

  • Sr. Member Mark III
  • ****
  • Posts: 462
Re: Nothing to go for
« Reply #21 on: December 22, 2010, 12:05:41 pm »
I fall on the fence on this one, to be honest. I mean, nothing's truly random anyway, right?

I guess it depend on how you look at it, when you know it will be random will it than be random ? If you dont know it will be more random then when you do know it will be random, or am I now just randomly making things up ??  ::)