Author Topic: Notes 'tool tip'  (Read 2684 times)

Offline Nodor

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Re: Notes 'tool tip'
« Reply #15 on: March 23, 2012, 03:45:55 pm »
Ok, assuming text labels needed to be fixed, what would be a nice set?  I'm thinking:
ARS - Advanced Research Station
ST - Super Terminal
CP - Co-Processor
BH - Blackhole Generator
AF - Advanced Factory
<A>, <B>, etc. - Core Shield Generators
SF - Super Fortress
EYE - AI Eye
Also:
RE  - Raid Engine
NRC - Neinzul Rocketry Core
DS - Dyson Sphere
SSS - Sub-space Signal (Fallen Spire)
GOL - Broken Golem
FAB - Experimental or Core Fabricator  (These can be combined on the filter imo)
ZPG - Zenith Power Generator


This list would of course need a prioritization process, which we could argue about endlessly.. in one of my multi-player games we have a planet renamed Wowee.  1 Golem, 3 Fabricators and a ZPG - it's on the take list for some reason.

Offline Hearteater

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Re: Notes 'tool tip'
« Reply #16 on: March 23, 2012, 03:50:33 pm »
I was figuring if we could just replace/supplement the P0-P9 list with these, we could assign them ourselves.

Offline Lee

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Re: Notes 'tool tip'
« Reply #17 on: March 23, 2012, 04:05:25 pm »
Really like the icon idea, even if there's just one per system. It's easier than trying to explain my Px codes to my teammates.

Offline beyond.wudge

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Re: Notes 'tool tip'
« Reply #18 on: March 24, 2012, 02:05:35 am »
I was figuring if we could just replace/supplement the P0-P9 list with these, we could assign them ourselves.

Not a bad idea. But truly custom text for every planet is still a more powerful system. Having some 'prefabs' is fine but being able to click a button and add exactly what you want for every single planet, especially if it is co-op, giving you all the granularity and scope you need for every situation.

Offline TechSY730

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Re: Notes 'tool tip'
« Reply #19 on: March 24, 2012, 02:14:43 am »
I was figuring if we could just replace/supplement the P0-P9 list with these, we could assign them ourselves.

Not a bad idea. But truly custom text for every planet is still a more powerful system. Having some 'prefabs' is fine but being able to click a button and add exactly what you want for every single planet, especially if it is co-op, giving you all the granularity and scope you need for every situation.

Well, there is the notes section, where you can add quite a bit of text. While this can be quite helpful, it requires hovering over the planet to see that information, instead of always being there in front of you.

You can also rename the planet, but sometimes its awkward to have a planet named "Fabricator" or something like that.

Offline beyond.wudge

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Re: Notes 'tool tip'
« Reply #20 on: March 24, 2012, 07:57:33 am »
The changing system names (if it shows up for everyone) actually could solve my problem. I'll give it a go and see how it feels.
« Last Edit: March 24, 2012, 04:39:27 pm by beyond.wudge »

Offline beyond.wudge

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Re: Notes 'tool tip'
« Reply #21 on: March 24, 2012, 08:10:05 am »
The changing names also shows up in your system view. You can quickly assess what is on the other side by putting descriptions in brackets after the names.

Ribmurdle (IC/Fort) for instance.

Do other player's see these changes?

Offline Hearteater

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Re: Notes 'tool tip'
« Reply #22 on: March 24, 2012, 10:29:01 am »
Pretty sure they do.

Offline Volatar

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Re: Notes 'tool tip'
« Reply #23 on: March 24, 2012, 10:39:53 am »
They do.