So you propose some kind of buff like;
EMP: Ships on the same planet as an EMP, loaded or not, will suffer the effects. The timer is frozen while the ship is loaded. When carriers unload, all of the ships that can, will suffer EMP effects as normal.
Nuke: Destroys the planet and everything on it, guaranteed. Player and AI home planets are 100% nuke immune.
Armored Warhead: Armor or HP buff?
Careful on the EMPs, there are player strategies that revolve around putting ships in transports to survive the AI sending an EMP guardian at you that that would nullify.
Also, as they currently are, I've used EMPs to stun the carriers then bring my fleet in to pop them one at a time and deal with the AI ships one carrier's worth at a time as they stream through the wormhole to my system and into my fixed defenses.
On the Nuke, that would make it a lot more potent. At only 50 AIP I would seriously consider nuking a core world that I would traverse when I went in for the homeworld assault. I do not do that currently because the number of Mk V and Nuke immune units present mean I can't sprint across the system after I've nuked it, I still have a fight on my hands so putting the homeworld on alert that much longer is not worth it in combination with the AIP cost.
On the Armored, I agree this one is pretty useless at the moment. I'd actually like to see this overhauled into a single target killer. Maybe boost the AIP to compensate but when there's that raid engine in a Mk IV system you just can't get to, this would give you a tool to destroy it.
I can adapt to any changes of course, but with the variety of units in the game, any changes will open up some strategies while nullifying others. All we can do is make our case for what we want to see happen.
I am also aware I am one of the more conservative players in terms of suggestion changes, but that is largely because I play with all the toys off, just me and the AI. So in my game the warheads as the currently are more then qualify as superweapons because I don't have spirecraft or golems or something similar. Where-as in a game with golems or spirecraft enabled, they do most of what warheads can without the AIP cost and so warheads are underpowered then.
D.