No.. I mean.. Decidedly not-direct combat modules. Things like engine speed. Armor. I dont know, make me play a ship design minigame with reactors and running out of power supply or something. Give me something mroe to do than just throw on the highest mk of a few guns, occasionally hitting the 'update to latest' button.
I suggest playing Drox Operative
That sort of thing was in mind when I coded the champions, but in the end:
1) Seemed kind of copycat-ish, given how much I'd been playing Drox at the time.
2) Seemed likely to push away more players than it would attract, due to adding more micro than was necessary, literally just for the sake of adding micro.
3) A lot of the stats that we'd like to modify (health, armor, etc) would require breaking assumptions the code currently makes, and while that's possible it would slow the game down (having to check for special computation of health, armor, etc).