Periodically in the history of this game there have been times where everything looked more-or-less ok from my perspective based on my own experience with the game and the sorts of feedback I was seeing from players. Then someone's concerns would get to the point where they'd post something along the lines of "I think the game's current state is a total mess" and a bunch of other players who'd been gradually coming to feel the same way (perhaps to a lesser degree) would chime in with varying degrees of "me too".
Over repetition I've learned not to worry about it as every time it's worked out fine in the end, but it does generally mean re-prioritizing.
In this case I was planning to get the #3 item from the
big items for 8.0 (Diversifying Fallen Spire events) underway before switching to "just polish" for base-game work, but given recent feedback from a fairly wide variety of players it seems wiser to just delay that to post-8.0 and start focusing on polish now for the base-game work.
Expansion work is in a separate category, and proceeds on a different schedule except for both the official release of expansion #6 and the official release of 8.0 being planned for early August. Those plans are not rock-solid yet, but whenever it is both will happen at the same time.
So, what would help me right now is to know what folks consider the most important polish to make sure gets in before 8.0. If you can each nominate whatever you think should go on the poll (which I'll probably put up, say, Friday the 16th or earlier if discussion peters out here), that would be a big help.
Some items that already come to mind as probable's:
1) Nerfing the human side of salvage so the player isn't frequently swimming in more metal than can be spent.
- and make it so the player is not frequently in situations where provoking tons of attacks via raid engine or hacking seems like a _good_ idea
2) Nerfing the amount of starships the AI gets in waves (partly because they give so much salvage, partly because they're a giant pain in the rear).
3) Giving the AI's response to hacking more teeth.
4) Continuing to refine carrier balance in light of recent changes (specifically, probably having them not fly through forcefields anymore)
5) Continuing to refine the alt-progress and alt-nemesis champ stuff so that it's actually a satisfying option that doesn't (unduly) Murderusoon.
6) Buff the normal-response to champs to make those less easy-mode.
7) Buff the AI's response to Golems-Hard, Spirecraft-Hard, and (perhaps) Fallen Spire to prevent the overall impact of those making the game way easier than without superweapons.
- but do this in a way which doesn't mess with the balance of the game-without-superwepaons
8 ) Buff the highest difficulties, as 10/10 (even without superweapons) is still winnable.
9) Continue to refine warhead balance in light of recent changes
- right now I'm wondering if we need to just ditch the build-missiles-here silos and give the player a certain number of "warhead storage silos" at the beginning of the game, whose destruction-by-the-AI does nothing (no AIP, etc), but when scrapped-by-the-player produces the warheads for normal use (and AIP when detonated); that way they can actually be a finite supply of get-out-of-jail-free cards... but perhaps that would be too excruciating a change for the players
10) Obviously, any desyncs need to be fixed. All that I'm currently aware of have been fixed (as of 7.025, which I hope to have out Monday before noon eastern time), but if more are found I definitely want to know about them.
11) Any bugs that are really getting in the way of people's enjoyment. Other bugfixing needs to happen to, but knowing which specific ones are the worst would be very helpful to me.
- So nominating specific mantis records here would be good
12) Nerfing any excessively OP units (possible ones on the edge that come to mind being Riots, Area Mines, Decoy Drones, etc).
- So nominating specific units here
13) If a given is so underpowered that its mere existence seriously detracts from the fun of the game, buffing those
- So nominating specific units here
14) Misleading UI, textual issues, etc. While we normally _really really_ prefer one-issue-per-record in mantis, compilation mantis records
like this one are fine for textual and other really simple issues that take longer to mark the mantis resolved than to fix individually.
Bear in mind that some of the less controversial of these may be done before the poll is even posted.
Anyway, what'd I miss?
Thanks for the feedback!