Ok, I imagine everyone who wanted to add something here has done so. Omitting the things that have already been dealt with (to my knowledge), that leaves:
- Buff the AI's response to Golems-Hard and Spirecraft-Hard to prevent the overall impact of those making the game way easier than without superweapons.
-- but do this in a way which doesn't mess with the balance of the game-without-superwepaons
- Buff the highest difficulties, as 10/10 (even without superweapons) is still winnable.
- there were various unit buffs requested (maybe a few nerfs); as chemical_art implied that sort of thing is better handled separate from bug/feature-request stuff
- The current compilation-of-text-issues mantis
- Making the context menu more accesible and usable, etc
- the search icon things on the map screen (NOT the filter) not being "type-in able"
- places where the needler turret class are still called basic turrets
- tables where columns are not sortable, and lack any sort of reasonable default ordering.
- unpauses don't always get synced with clients in a multiplayer game, leading to a client saying "paused" but the game is still running (time is moving, things are happening, etc) (no mantis yet, but there should be, as this is a pretty big one)
- resistance fighters and spire capital ships still don't have a warp gate point (
http://www.arcengames.com/mantisbt/view.php?id=9217)
- remains rebuilders still sometimes get "stuck" on less important stuff (
http://www.arcengames.com/mantisbt/view.php?id=14662)
- turrets have not been readjusted to have caps of multiples of 8 (probably a mantis on this)
- in periods of moderate to heavy lag, ships often overshoot, often heavily, their target point (no mantis yet)
- a "hold position" order that will temporarily override auto-frd and auto-kiting logic (probably a mantis on this)
- an auto-attackmove variants of auto-frd controls (no mantis yet)
- A more convenient way of managing preferred target (like using the side bar) (no mantis yet)
- Make sure some of the misc fabricators (warbirds, beam starships, micro-parasites, translocators, etc) are up to proper balance (no mantis yet)
- I want to set a target by clicking the sidebar.
- The Nienzul Enclave starship tooltip still says 10s for Mark I.
- Galaxy map filters being broken. Which ones are broken, well, it is easier to list which ones AREN'T broken. Try various combinations of the first and second filters, and watch nonsense results come up with many, if not most of them.
- How about the turret changes that were proposed a while ago?
-- Specifically, making normal turrets per-planet-cap, along with other adjustments
- Making exos and CPAs do the "if only one entry point, send less often but larger attacks; if many entry points, send more frequent but smaller attacks" logic, not just waves. Also increasing the difference between single-ingress and multi-ingress even for waves.
... so, um, doesn't really look like material for the poll mentioned in the OP, honestly, as many of the items are either:
- individual-unit-balance stuff best handled through the normal ad-hoc change process, and in some cases by the balance poll process
- things that are controversial and need a consensus on whether they should be done at all before the question of priority comes into play (turret changes, ingress-point changes)
- simple things that will be done anyway at some point pre-8.0 (text fixes)
The only one that really sticks out to me is "- unpauses don't always get synced with clients in a multiplayer game, leading to a client saying "paused" but the game is still running (time is moving, things are happening, etc) (no mantis yet, but there should be, as this is a pretty big one)" and I think that's probably just the interface being unclear about the difference between "pausing" and "paused", as if one sim was actually allowed to keep going and the other not there'd be a desync in a big hurry.
So I'll think about this and probably take chemical_art's suggestion of more targeted polls. Probably a buff poll, a nerf poll, a "quality-of-life feature" poll, and a "worst bug" poll. Though some of the above will be taken care of outside that process anyway.