Yea, one of the things I want to do post-7.0 is rewrite the wave composition code (all very old, though I have plumbed it through with logging and more recently moved it to the main thread for better access to read/write gamestate) and deployment code so I can have more control of it. Pulsed waves (not just 3 fighters but "if you want an alpha-soak that's fine but you're going to have to send in at least, say, 20% of the wave to do it"), starship-only waves for the starship commander, guardian-only waves for a new guardian-centric AI type, etc.
While hard to market using the Arcen "updates cross all expansions" logic, the idea of a large part of the theme of 8.0 being "reworking the code" with both reworking (deflating) non-superweapon stats, the AI Wave logic, and maybe armor, I think would be very welcome.
To steal another idea, calling it "
Return Rise of the Humans" With several units that aid humans in their struggles (new warheads, etc), or maybe "Evolution of war" With the AI and the player getting toys to fight smarter, not harder, in their battles.
With each update, I feel like things are starting to feel...bloated? Yes, that is it. Example:
The map gen logic, of being forced to select units? That was acceptable in the early days, with relatively few units. However, with each new map, the time needing to select a certain unit with a certain map layout has increased dramatically. To the dedicated, it is a matter of time, but for those with no time, it is a deterrent.
A mechanic that doesn't stop veterans with a lot of time, but stops those with less time? By many criteria, this simply is not a good mechanic. Even for AI War, even for map gen. Not good. Not anymore.
I think it is key that, as much dread as the era was, the 4.X era's audaciousness is needed to change things up. If not necessarily in scope of redefining units, but in willing to gut code. I feel it is needed for long term health.
I feel my AI War desire fading...it is a slow fade, but I cannot deny it no longer. With each new expansion I'm using less and less stuff, and the reasoning for this being the same.