*Nomination: Raptor, General Buff
- Roughly the same base dps as a fighter
- Much lower damage multiplier than a fighter (1.8 vs 6)
- 1/3 the HP of a fighter
- Takes 3x as long to build as a fighter
- Roughly 2x the cost of a fighter
In all honesty, I really like how raptors function at the moment. Stat-wise, it would be an almost perfect "swarmer" as is. All it needs is cost rebalancing and cap increase.
*Nomination: Youngling Nanoswarm, General Buff
- Really low damage, even a MK V fabricator churning them out doesn't do much (lower marks aren't even noticable)
- Self attrition + suicide is a bad combo
- The cap is pretty low
- Doesn't hit very many units, even with a full cap
The supporting effects are kind of nice. But they're pretty much a waste of a slot at the moment. Raise cap and remove self-attrition (it's going to 1shot itself anyway). I also wouldn't mind seeing these in the AI's hands.
*Nomination: Parasite, Buff for AI
- Half base dps of a fighter
- Lower Damage Multiplier than a fighter
- AI sends very few of them
- AI doesn't gain the "cheese" benefit from them
I played against a feeding parasite recently, and it was kind of a joke. Even with AIP around 350, I never saw more than 300 of them in a wave (7/7). Given their crappy combat stats, that's pretty much a wasted wave whenever they decide to send parasites. Teleporting leeches are pretty bad too, but at least they can jump 3 planets back and snipe a non-forcefielded command station.