This is basically going to be a renomination of some stuff, but.
Need buff in usefulness to, well, everybody:
*Nomination: Etherjet: Too fragile individually, would gladly have the cap go down some in return for more individual health
*Nomination: Raptor: Basically, still mostly balanced according to 3.0 stats, making it almost worthless these days
*Nomination: Raider: Almost the same as above, but not quite as bad, but still really bad
*Nomination: Anti-armor ship: High armor piercing isn't very useful if neither the individual base damage or the cap base DPS are high, and the anti-armor most certainly does not have either, thus making it sort of pointless.
Needs buff in usefullness to everybody, but not quite as much:
*Nomination: Spire gravity ripper: Unless those things got buffed at some point to have multiple bullets per salvo, these need a buff. Single shot + low cap + gimmick that does best when spread out = not very useful ship. I wouldn't mind this as much if their base damage was good, but it is only meh. (Again, not sure if it already got buffed by a previous "buff poll" or not, if this sort of change already happened, then ignore this nomination)
*Nomination: Armor booster: Give it a minimum armor to boost to if the boostee's armor * multiplier < the min to boost to. This would help keep it useful in the current game where many ships don't have armor, until the armor rework can happen. (Non hardened forcefields will probably need to get armor boosting immunity if this change goes through)
Need buff in usefullness to humans:
*Nomination: Zenith Viral Shredder: The reproduce penalty per cap is a bit too sharp now. (Will link relevant mantis post with suggested alternate penalty calculations later)
Uncertain, need more info (thus, not really a nomination yet):
Grenade Launcher: As the flak explosion graphic basically doesn't draw on my machine for whatever reason, I can't really tell what these are like now. What is the explosion radius, and the max number of things hit per explosion?
Zenith Reprosessor: The bonus DPS of these things are insane, but how much money do these things really get in normal combat, given it can't "extract" money from a reclaim immune target
Tackle drone launcher and Spire blade spawner: Did the AI get the 1.5 "cost" thing for these things that the Lightning warhead launcher thingy got for a short stint? If not, it needs it due to the super-linear nature of usefulness per count that spawner ships tend to get. If they already have an inflated cost, then they are just fine as is now.