Author Topic: Nominations for big items for 8.0  (Read 14128 times)

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: Nominations for big items for 8.0
« Reply #15 on: June 22, 2013, 04:57:46 pm »
Specifically not expansion stuff :)  Just the "free" part of 8.0. 

I've already got a plan for the next expansion, really, though when the time comes I may do polls on the bonus ships (probably only 3 or 4 this time, and probably most/all being bonus starships because we have so many bonus fleet ships) and stuff like that.

Ah okay. Well the turret rebalance you'd talked about doing isn't listed, though you might just be planning on doing that sooner. :)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Nominations for big items for 8.0
« Reply #16 on: June 22, 2013, 04:59:04 pm »
Oh, right, I had meant to put the turret cap thing on there.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Nominations for big items for 8.0
« Reply #17 on: June 22, 2013, 05:12:33 pm »
bonus starships
We need teleporting and invisible Starships!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Nominations for big items for 8.0
« Reply #18 on: June 22, 2013, 05:33:57 pm »
8.0, or even 9.0
I love you.

And I'm not even gay. But that you will STILL work on new updates...LOVE.
« Last Edit: June 23, 2013, 10:09:52 am by Shrugging Khan »
The beatings shall continue
until morale improves!

Offline MaxAstro

  • Sr. Member Mark II
  • ****
  • Posts: 345
  • Love, Peace, and Calvinball
Re: Nominations for big items for 8.0
« Reply #19 on: June 22, 2013, 08:41:28 pm »
All the things I care most about (hacking, champions, hybrids, and turrets) are on that list, so I'm not coming up with anything that's not "more features!".  :)

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: Nominations for big items for 8.0
« Reply #20 on: June 22, 2013, 11:17:05 pm »
A planetcracker.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Nominations for big items for 8.0
« Reply #21 on: June 23, 2013, 04:14:48 am »
A planetcracker.
That's nuke for ya
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: Nominations for big items for 8.0
« Reply #22 on: June 23, 2013, 06:00:13 am »
1. Turrets, check
2. Champion revamp, check
3. Stats downscaling, check
4. Armor revamp, check
5. Hacking, check

Nothing important seems to be missing :D

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Nominations for big items for 8.0
« Reply #23 on: June 23, 2013, 01:43:37 pm »
What if there was like a planetcracker nuke though? Destroys a planet, incurs some AIP, and gives you essentially the maximum amount of metal and crystal from where you were. Destroys no ships.
I shouldn't be introducing new warhead ideas though.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Nominations for big items for 8.0
« Reply #24 on: June 23, 2013, 02:09:15 pm »
And I'm not even gay.
HA you had to specifically say that. As if we would have thought you were gay if you didn't say that.. and even if someone thought that and/or you were gay.. so what? They're humans too. Hell.. there's homosexuality in animals too.
« Last Edit: June 23, 2013, 02:15:56 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Nominations for big items for 8.0
« Reply #25 on: June 23, 2013, 02:27:16 pm »
Quote from: Kahuna
Quote from: Shrugging Khan
(stuff)
(more stuff)
Let's not do that particular thread-derail, ok? :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Nominations for big items for 8.0
« Reply #26 on: June 23, 2013, 02:45:47 pm »
Yeah lets not. That could get ugly.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Re: Nominations for big items for 8.0
« Reply #27 on: June 23, 2013, 03:33:45 pm »
I really think we need to start with the stat-deflate, Super weapon rebalance and Armor rework, turret rework and such before anything else should get started. Those are all deep in the core stuff and will take the longest to make sure that they are correct. Well just dividing all numbers by 100 should be quick. Rebalance of Super weapons and Armor are major things that I don't see being done in less then a month worth of patches without a lot of luck.

Once we know we got those system solid, I think the next thing would be hacking rework. The feeling I get, is that well it is going to be core. It not literally going to be going into the heart of every unit in the game and changing them. I fully expect one patch is going to have something like MKIV fighters missed on the deflate and you get MKIV fighters that are as strong as hunter killers for a while.

After that, a lot of the things can more or less be stuck on to the existing base without blowing up the whole base game. A bad fallen spire event might make fallen spire unplayable until the next patch. A bad rebalance of fighters could make the whole game unplayable until the next patch.

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: Nominations for big items for 8.0
« Reply #28 on: June 23, 2013, 04:00:49 pm »
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline LintMan

  • Full Member Mark III
  • ***
  • Posts: 227
Re: Nominations for big items for 8.0
« Reply #29 on: June 23, 2013, 05:50:50 pm »
My picks in order of preference:

Champion revised (2)
Fallen spire diversity (5)
Hacking resource(1)
Beachheads revised (3)
Weapon/superweapon scaling (10)
Increased map variety (new) - see http://www.arcengames.com/mantisbt/view.php?id=11683 and http://www.arcengames.com/mantisbt/view.php?id=11231
UI Improvements (16)
Turret cap (17)