UPDATED:New toys for the AIs
AI Interplanetary Cloaking Super Booster is a Cloaker Starship-like AI structure which cloaks all AI ships and guard posts (like Cloaker Starship) on the planet it is built on and on all adjacent planets. The stucture itself is visible. The cloaked ships and guard posts are revealed when they shoot or are in range of a tachyon beam.
AI Data Bank. The player can destroy the AI Data Bank to capture 2k Knowledge. Destroying the AI Data Bank also increases the AIP by 15. Is captured on planet ownership change and can be destroyed by scrapping. The AI ships wont attack it. Capturing a planet increases the AIP by 20(CS+WarpGate) and allows the player to research 3k knowledge. 3000/20=150 = 150knowledge/1AIP. 2000/15=133 = 133knowledge/1AIP. The Knowledge captured from the AI Data Bank wouldn't be as "AIP efficient" as capturing a planet. But simply destroying it is easier and faster. The player would have to decide if 2k Knowledge is worth the extra AIP or not.
Core Black Hole Machine/Interplanetary Black Hole Machine is a very powerful Black Hole Machine used by the One-Way Doormaster on some of it's Core planets. Perhaps home planet only. If the Core Black Hole Machine was on the home planet it would make escaping from the other Core planets impossible. The player would have to go to the home planet and destroy it just like any other Black Hole Machine. The Core Black Hole Machine is just interplanetary. If planet B is the home planet and has the Core Black Hole Machine. Planet A is a Core and next to the planet B. It wouldn't allow the player to escape from the planet B. But it would allow the player to go towards the Black Hole Machine, to planet A. One-Way Doormaster would have a chance of spawning a Core Black Hole Machine on it's ally's home planet too.
Cloaker Guardian is an armed AI version of the Cloaker Starship. It cloaks near by AI ships and is cloaked itself. 6k/7k/8k/9k/10k cloaking range depending on Mark level. MarkI: has 800k health and 300 armor, regen time: 90:00, uses 1250 energy, fires a medium range laser: 5k range, 40k damage, 1s reload and 300 armor piercing. Damage bonus of 3 vs Swarmer and Artillery. Movement speed: 68. Armor type: Refractive. Engine health: 100k. Radar Dampening Range 8,000. Immunities: Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed Mines.
Reinforcement Guardian increases the amount of reinforcements by 50% on the planet it is on. Stacks with the AI Troop Accelerator. Support Corps and Shield Ninny AIs would spawn more Reinforcement Guardians than other AI types. Support Corps and Shield Ninny could spawn these on their ally's planets too. MarkI: has 1,119,921 health and 300 armor, regen time: 90:00, uses 1250 energy, has a powerful multi-targeting energy burst system with 6k range, 10kx15 damage and 3s reload time. Damage bonus of 2 vs Ultra-light, Neutron and Artillery. Movement speed: 56. Armor type: Composite. Engine health: 100k. Immunities: Black Hole Machines Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed.
Protector/Defender Guardian protects nearby (5k/6k/7k/8k/9k range) AI ships by absorbing 50%/60%/70%/80%/90% of the damage they would take. Defensive AI types like Turtle and Shield Ninny would spawn more Protector Guardians than other AI types.. MarkI: has 1,119,921 health, 600 armor, regen time: 90:00, uses 1250 energy, fires medium powered shells at medium range: 5k range, 1kx10 damage, 1s reaload time. Damage bonus of 3 vs Swarmer, Ultra-light and 0.1 vs Command-Grade. Movement speed: 68. Armor type: Neutron. Engine health: 100k. Immunities: Fusion Cutters Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed.
AI Core Defenders (or just AI Defenders) is an AI plot that can be enabled or disabled in the lobby when hosting a game. AI Core Defenders are very tough and powerful spacestations capable of teleporting and destroying an entire fleet alone (something like Avenger/H.K./Armored Golem and about size of a Beachhead). The AIs built them to protect their Core planets. They are only located in the Core planets adjacent to the home planet. There would be a Core Defender Radar/Scanner/Beacon/whatever on the home planet which would alert all Core Defenders from all adjacent Core planets to defend the home planet. Any military ship would trigger the alert. This way the player wouldn't be able to ignore the Defenders and would be encouraged to destroy all Core Defenders one by one. As fighting against all of them at once on the home planet could be a very bad idea. If the Core Defender Beacon is alerted and the player's attacking ships are destroyed the remaining Core Defenders would attack the player's Home Command Station. Since the Core Defenders move by teleporting they could potentially end the game right there before the player has rebuilt all ships.
AI Core Defender stats:Ammo Type: Energy Wave
Armor Type: Ultra-Heavy
Immunities: Area Damage, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Radar Dampening, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Regen Time 10:00.
Damage Bonuses: 1,4 Turret, 1,4 Ultra-Heavy, 1,4 Structural
Damage: 100k x 50
Attack Range: 10k
Reload: 1
Health: 400 Million
Armor: 4000
Speed: Teleports/50
Engine Health: Inf.
Single Ship DPS: 5 Million
Abilities: Major Electric On Destruction (MarkI Lightning Warhead), Cloaking Tachyon Beam Emission (20000 Range), Armor Piercing 4000
Energy Cost: 20k
AI Core Defenders would make the end game feel more like a
"multi-stage boss battle" .
Of course the stats and everything could be changed.^^
http://www.arcengames.com/mantisbt/view.php?id=9114EDIT: New ideasAI Sensor Array (Defensive Raid Engines)This could be a new AI type, AI plot, minor faction(?) or just a new building that is seeded when the map is generated. In my opinion AI Plot would be the best option.
AI Sensor covers the planet it's built on and all adjacent planets. It would also have planetary tachyon coverage on the planet it's built on. Player ships entering a planet covered by the sensor would cause all planets covered by that sensor to instantly spawn double reinforcements, to have the amount of reinforcements increased by 100% (Temporary (only when alerted) Intergalactic AI Troop Accelerator) and to go on alert. In addition to spawning normal reinforcement ships it would also spawn some Starships. All ships spawned by the Sensor would be normal guards and would defend the planet they were spawned on. Sensor reinforcements would be separated from the normal reinforcements and would have a cooldown similar to Raid Engines OR normal reinforcements. So entering, exiting, entering, exiting an AI planet covered by a Sensor would not make the Sensor spawn reinforcements every time. Like a defensive and less aggressive version of Raid Engine. If planet A has Sensor X and adjacent planets B, C and D. Player entering any of those planets (A, B, C or D) would cause all of them to get the reinforcements, to go on alert and get double reinforcements. Planet E with Sensor Z and adjacent planets F, G and H would not be alerted. Sensors could be placed on Core planets too.
Destroying a Sensor increases the AIP by 2. Sensors don't have weapons. They have Structural hull type, 6 million health, 2000 armor.
Data Bank Astro Train:
"Very tough robotic courier. Has heavier turrets than normal astro trains, and so poses much more of a threat.
More importantly, they reveal any cloaked ships that come near and are used by the AI to transport information between Data Banks and Astro Train Stations. Destroy Data Banks and Astro Train Stations to re-route them. Can be destroyed to gain 1000 Knowledge."MarkI: Hull type Commander-Grade, Health 30 million, Armor 1500, Speed 36, Tachyon Beam Emission (750 Range), Damage Bonuses 8 vs Ultra-Heavy and 8 vs Structural, Damage 5,200 x5,
Every map would have "number of planets / 20". 80 planet map would seed 4 and 120 map would seed 6. The player can destroy the Data Bank Astro Train to gain 1000 Knowledge.
Data Center Astro train:
"Very tough robotic courier. Has heavier turrets than normal astro trains, and so poses much more of a threat.
More importantly, they reveal any cloaked ships that come near and are used by the AI to transport information between Data Centers and Astro Train Stations. Destroy Data Centers and Astro Train Stations to re-route them. Can be destroyed to decrease the AIP by 5."MarkI: Hull type Commander-Grade, Health 30 million, Armor 1500, Speed 36, Tachyon Beam Emission (750 Range), Damage Bonuses 8 vs Ultra-Heavy and 8 vs Structural, Damage 5,200 x5,
Every map would have "number of planets / 20". 80 planet map would seed 4 and 120 map would seed 6. The player can destroy the Data Center Astro Train to decrease the AIP by 5.