Author Topic: New stuff on the wiki  (Read 29907 times)

Offline Diazo

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Re: New stuff on the wiki
« Reply #135 on: May 18, 2013, 05:50:09 pm »
Hey, there's an error on the Spire Maw wiki page.

It says
Quote
Since version 5.036, a Spire Maw's swallow rate has depended on its mark level. Mark I/II/III/IV/V Maws can swallow one ship every 5/4/3/2/1 seconds. The number of swallows per minute for a full cap of Mark I/II/III/IV/V Maws is thus 60/120/180/240/300 swallows per minute.

This is a contradiction.

Either the swallow rate is actually
60/75/100/150/300 per minute

or the average delay is actually
5/2.5/1.67/1.25/1 seconds per swallow

Nice catch. I believe the 5/4/3/2/1 seconds between swallows is directly from the patch notes, so changed to 60/75/100/150/300 swallows per minute.

D.

Offline Toranth

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Re: New stuff on the wiki
« Reply #136 on: May 26, 2013, 11:06:03 am »
Could someone update the Spirecraft Attritioner page to include the percentages for the On-Death-Feedback effect?
They should be 0.5/1.0/1.5/2.5/5.0%, but it doesn't mention the actual numbers anywhere on the page.

Offline Cinth

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Re: New stuff on the wiki
« Reply #137 on: May 26, 2013, 11:26:29 am »
Isn't the feedback portion based on the attrition damage dealt?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Toranth

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Re: New stuff on the wiki
« Reply #138 on: May 26, 2013, 11:35:30 am »
Isn't the feedback portion based on the attrition damage dealt?
Unless something has changed, the damage is a percentage of the destroyed ship's maximum HP.  It should be independent of the attrition damage.

Offline Bognor

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Re: New stuff on the wiki
« Reply #139 on: May 27, 2013, 12:10:45 am »
Could someone update the Spirecraft Attritioner page to include the percentages for the On-Death-Feedback effect?
They should be 0.5/1.0/1.5/2.5/5.0%, but it doesn't mention the actual numbers anywhere on the page.
Done.

Also, I could've sworn there was some cap on the feedback damage so that they didn't do ridiculous damage when the player popped a Fortress or Force Field.  But I can't find that anywhere in the patch notes.
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Offline Aeson

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Re: New stuff on the wiki
« Reply #140 on: June 01, 2013, 02:39:17 pm »
The Neinzul Youngling Vulture page, in the section "How to Use in Your Fleet", says that the cap DPS starts at 60K*Mark against full-health targets and goes to 600K*Mark against 10% health targets. This is incorrect; against 10% health targets, the Youngling Vulture should be dealing 91 times more damage than against 100% targets, which translates into about 5.5 million cap DPS at Mark I when targeting units at 10% health, at least assuming the damage numbers and damage formula on the wiki are correct. The assessment of 60 thousand cap DPS at Mark I against full-health targets is correct, however, and multiplying the DPS by mark level is close enough to accurate.

Also, I would suggest that the table of statistics be updated to reflect that this ship effectively has a minimum damage multiplier of 10 against all targets, if the damage formula really is Base_Damage*(101 - target_health_percentage)*10.

Edit: For the damage bonus to cap out at a maximum of 600K*Mark cap dps, the Vulture would be attaining maximum DPS against any enemy ship with less than 91% health. Finishing off "badly damaged" enemies, indeed.

Second Edit: If the multiplier of 10 in the formula given at the top of the page should really be a multiplier of 1, then the cap DPS against full-health targets is about 6K*Mark, while the cap DPS against targets with 10% health is about 545K*Mark.
« Last Edit: June 01, 2013, 02:46:50 pm by Aeson »

Offline Toranth

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Re: New stuff on the wiki
« Reply #141 on: June 01, 2013, 02:55:10 pm »
The Neinzul Youngling Vulture page, in the section "How to Use in Your Fleet", says that the cap DPS starts at 60K*Mark against full-health targets and goes to 600K*Mark against 10% health targets. This is incorrect; against 10% health targets, the Youngling Vulture should be dealing 91 times more damage than against 100% targets, which translates into about 5.5 million cap DPS at Mark I when targeting units at 10% health, at least assuming the damage numbers and damage formula on the wiki are correct. The assessment of 60 thousand cap DPS at Mark I against full-health targets is correct, however, and multiplying the DPS by mark level is close enough to accurate.

Also, I would suggest that the table of statistics be updated to reflect that this ship effectively has a minimum damage multiplier of 10 against all targets, if the damage formula really is Base_Damage*(101 - target_health_percentage)*10.

Edit: For the damage bonus to cap out at a maximum of 600K*Mark cap dps, the Vulture would be attaining maximum DPS against any enemy ship with less than 91% health. Finishing off "badly damaged" enemies, indeed.
The actual damage equation is:
Actual_Damage = base_damage * Max(10, Min(90, 100 - target_health_percentage))
In other words, the minimum multiplier is 10, the maximum multiplier is 90, and in between it's the % damage taken by the target.
this means the minimum Cap DPS is about 60K, max is about 540K.

That extra "*10" in the wiki (and original ship description) really confused me, until Keith cleared it up and changed the text during the AS beta.  The wiki should probably use the updated in-game ship description.

Offline Aeson

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Re: New stuff on the wiki
« Reply #142 on: June 01, 2013, 02:57:05 pm »
Alright, that works out much better. Thanks.

Offline Histidine

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Re: New stuff on the wiki
« Reply #143 on: June 07, 2013, 04:03:10 am »
According to this wiki article, exo budget scales with difficulty, number of waves so far, homeworld count, and AI handicap. But it doesn't discuss minor faction intensity at all, even though it should do that at least for FS according to Keith's post here.
Can someone who knows the full equation amend the wiki accordingly?

EDIT: Oh yeah, the Fallen Spire mechanics articles (1 2) also need updating to reflect the new shard spawn/movement behavior.
« Last Edit: June 07, 2013, 04:13:47 am by Histidine »

Offline Histidine

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Re: New stuff on the wiki
« Reply #144 on: June 07, 2013, 09:23:05 am »
Double post because Champ module compatibility table is totally broke.

Offline Bognor

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Re: New stuff on the wiki
« Reply #145 on: June 07, 2013, 07:51:28 pm »
Doh.  Going through that article history, even older versions of that table that used to look fine are also now broken.  That told me the problem was a change to a template(s) transcluded in the table.  From a little experimentation, it turned out it was the templates {{Ya}} and {{Na}} which produce the ticks and crosses.  They were edited by User:FooBarTheLittle, who was working on non-AI War pages a little while ago.  Reverting those edits fixed our table, but I self-reverted in case I'd broken anything else at the same time. 

For now I've reverted the table back to an older, uglier version, but if anyone could find a proper solution that would be awesome.
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Offline Kahuna

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Re: New stuff on the wiki
« Reply #146 on: June 09, 2013, 04:45:40 am »
There is LOT of outdated information in the Wiki and this bothers me..

A while ago I noticed the Wiki claims Mark I Flak Turret does 24k damage.. in-game it does 15,6k. This made my head explode.. I'd like to be able to help update the Wiki. Any way I could get permission to modify the Wiki? I'm not native English speaker and I know my grammar isn't perfect so I'd just update the stats.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Faulty Logic

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Re: New stuff on the wiki
« Reply #147 on: June 09, 2013, 05:17:34 am »
Quote
any way I could get permission to modify the Wiki? I'm not native English speaker and I know my grammar isn't perfect so I'd just update the stats.
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Offline Diazo

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Re: New stuff on the wiki
« Reply #148 on: June 09, 2013, 08:55:53 am »
More people is always better!  :D

We actually only have like 5 people with Wiki access to change articles at the moment so there is a lot of old stuff still hanging around.

A lot of the ship descriptions are from the 5.008 days when the ship pages were originally created.

And many of the game mechanic description pages are older.....

Note that anyone who wants to help out, the 'Ship Stats Tables' you see on the ship pages are automatically created through an automated script (that I'm currently tweaking for the new expansion so I have not updated any ships recently) so any changes made to those tables will be lost the next time they get updated.

The description at the top of the ship page and the how to use/counter section at the bottom are free to edit however and any other pages are fair game as well.

D.

Offline Kahuna

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Re: New stuff on the wiki
« Reply #149 on: June 09, 2013, 10:29:44 am »
Note that anyone who wants to help out, the 'Ship Stats Tables' you see on the ship pages are automatically created through an automated script (that I'm currently tweaking for the new expansion so I have not updated any ships recently) so any changes made to those tables will be lost the next time they get updated.
Why is this script needed?
Why does this script need to be updated and how are you tweaking it?
"any changes made to those tables will be lost" Would the update simply remove all the stats or restore the old ones?
When will this update happen?
How often does this update happen?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!