The older ones you've tweaked look good, but there are some problems with the tables on Zenith Siege Engine. On both tables the Mark III line is showing Mark II stats, and the Mark V cap metal cost looks wrong.
You'll probably want to kick me for not suggesting this earlier, but the immunities lines could all use a little tweak: "Tractor Beams ? Paralysis Attacks ? Being Insta-Killed ? Mines" would be much easier to parse than "Tractor Beams Paralysis Attacks Being Insta-Killed Mines". I think the game uses variable spacing to achieve the same effect.
Ugh. I know what happened on the Mk II/III and that's an easy fix. Not sure why the Mk V metal cost is wrong, will have to dig into it.
As for the immunities, I'd like to do that but the data file passes it to me as one long text string, there is nothing that tells me one ability from the next. I can't use spaces as some of the immunities have multiple words.
If you have some sort of brain wave I'll see if I can implement it but nothing I've come up with works.
Thanks for taking a look.
D.
What about using some sort of processing on the stream? The immunities have a finite set size ( how often do we get a new one added?), so build a list of all of them and parse the string from the start and when you find a complete match chop that part off the stream, add to a nice list and start over with the newly chopped list for the next one. I don't think there is anything weird in the game that I have noticed were you have things like for something completely random: immune acid and immune acid blades. Not that would break it, you just need to do a bit more processing to confirm that you wanted immune acid and not immune acid blades by looking at the next word.
Or maybe we could ask Keith add in the next update that the stream is , or tab or something else separated.
Where would I get this raw data stream of immunities anyway? I want to take a bit of a look at it myself.
Hmm. I don't have to do it all in one query do I? Possible idea.
As for the data files, there are two I use.
The first is the data file dump. While a game is running in system view, hit F3 to bring up the stats window. Then press Ctrl-Shift-F8, the game will write some data files and then close itself. However, this data file set is older and missing some data so Keith has a newer dump.
To find the newer data dump, go into the Stats -> reference screen and there is the Export Balance Stats button. However, this button only exports the units that match the filters at the top of the screen, so there is no guarantee you have all units in the game in this export.
Note that both exports use your current game settings, make sure you are on Normal combat style and Normal ship cap if you are going to compare your exports to what I'm putting up on the wiki.
The Ctrl-Shift-F8 export is found at ai war\runtimedata\data\{multiple files}
The Reference Window export is found at ai war\runtimedata\ReferenceWindowBalanceExport.csv
Let's go see if I can make this the immunities and abilities correctly.
D.
edit:
AREGHFOPSIG:H!!!!!!
Typo in my formula, the Mk V ship cap metal costs will be wrong on every page.
If I'm going back to do the abilities and immunities though, I'll be re-doing them anyway.
edit the 2nd:
Okay, think I have the spacing thing worked out.
5 pages complete with what should be the final layout. Note that I changed the Ship Cap to "96 per mark" to make it clear that it is 96 ships of each mark level, not 96 ships total across all marks.
http://arcengames.com/mediawiki/index.php?title=Fighterhttp://arcengames.com/mediawiki/index.php?title=Bomberhttp://arcengames.com/mediawiki/index.php?title=Missile_Frigatehttp://arcengames.com/mediawiki/index.php?title=Zenith_Siege_Enginehttp://arcengames.com/mediawiki/index.php?title=Zenith_Viral_ShredderThoughts?
Keith: I've been getting "500 Internal Server Error" errors both in editing the Wiki and posting here on the forums. Can you check the computer those run on? I don't think I'm pounding it that hard.....
edit the Nth:
Fortress King and Heroic AI types, either of them have wave or reinforcement size multipliers?
Game Setup: Random All Non-Techlonogist. Will this pick from all the AI types that don't have Technologist in their name, or will not pick from the AI types with the Red color in their name? IE: Could the Heroic AI type be randomly picked if you choose Random All Non-Technologist?
http://arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Opponent_Types otherwise updated.
For the Ancient Shadows nebula, I pulled their names from the .xml file as it shows in the Journal in game. However, what are the pre-reqs for the different nebulas please so I can order them correctly.
And updated the Ship List at
http://arcengames.com/mediawiki/index.php?title=Template:AIWarShipsNotably the Ancient Shadows and Astrotrain section. Comments?