Author Topic: New Red AIs, changes to the AIs and adjusting the AI types' difficulty levels  (Read 3657 times)

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
I'm with the guys above on Technologist and Core AI Plots. Seems relatively simple to implement, and adds a lot of ways to tweak your difficulty while getting rid of some unnecessary AI types (and leaving the red rating for the ultra hard regular AI types)

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Yeah BHM's cost AIP on death, but you seem to forget that you don't have to kill them. Just capture the planet and the BHM is yours.
I'm not forgetting anything.
Where ever you go AIP will basically increase by 10*hops. Capturing the planet would increase the AIP even more (by 20). Sure Raid Starships are immune to BHMs but you can't destroy AI Homeworld with only Raid Starships.

To get to the AI Homeworld I'd have to destroy 9 BHMs. To get to the other AI Homeworld I'd have to destroy 3 or 1 depending on which route I choose. My homeworld-->ai homeworld = 3. If I take the long way.. which is partly the same way as the way to the other AI Homeworld.. 1. That's a minimum of +100 AIP just because of moving from place to place. That's as much as destroying an AI Home Command Station and that's only 1 One-Way Doormaster AI (Orange (The black one is Stealth Master)). In addition to that capturing all 4 ARSs I'd have to destroy 8 BHMs. That's +80 AIP. =+180 AIP just from moving around. It would probably be half impossible to win One-Way Doormaster with CSGs turned on (On difficulties ~9+). I've won One-Way Doormaster long time ago but that was 7 or 8 diff.


The other AI which forces you to increase AIP is the Raid Engine (Neinzul Nest things can be ignored). By far the most brutal AI combo is One-Way Doormaster and Raid Engine. I'm about as "scared" of One-Way Doormaster as Raid Engine.
« Last Edit: November 23, 2012, 02:26:50 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Pluto

  • Newbie Mark III
  • *
  • Posts: 43
By far the most brutal AI combo is One-Way Doormaster and Raid Engine. I'm about as "scared" of One-Way Doormaster as Raid Engine.

I know what my next game'll be.

Offline Vinraith

  • Hero Member Mark II
  • *****
  • Posts: 806
The One Way Doormaster costs you no extra AIP, since (like all other AIP causing AI types) extra data centers are seeded to compensate for the effect.

Offline KDR_11k

  • Hero Member Mark II
  • *****
  • Posts: 904
Do the numbers match up, especially with the lower AIP reductions on higher difficulties?

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Do the numbers match up, especially with the lower AIP reductions on higher difficulties?

Not with the lower AIP reduction on higher difficulties, but on the lower ones it close enough. Or at least it is with my experience in the game.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
The One Way Doormaster costs you no extra AIP, since (like all other AIP causing AI types) extra data centers are seeded to compensate for the effect.
It still increases the AIP Floor. Which can get dangerous end game.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!