Heh, I'm no Peter Ebbesen, though I was a big fan of his back in the glory days of EU2 on the Paradox forums! 8/8 seems like a better plan.
Fair enough. And yea, I have many fond memories of reading The Conqueror.
Tried a core start, but the AI choices were One Way Doormaster and Peacemaker, so I noped right out of that game. Doable, but slogging through a black hole machine or a couple OMDs with ion cannon support on *every single system* sounds like the opposite of fun...
The BHM's wouldn't have been much of a problem once you got far enough in FS, because you wouldn't really mind the extra AIP much.
The OMDs also wouldn't have been too terribly bad, but since you'd be bringing huge targets everywhere they would have gotten annoying.
Just saying that it could have picked a lot worse
Third start seems decent, with one glaring problem. AIs are Experimentalist and Thief.
Those are pretty mild. The experimentalist's unique ships are all honestly kind of weak nowadays, though there might be a few exceptions.
The thief can certainly be annoying, but again once you get into FS I don't think your fleet engagements are going to involve the opportunity for the AI to steal much. It's more of a "fleets mutually annihilate each other until there's only one side left" thing.
The thief starting with the Bombard is a problem, yes, but that's not inherent to the thief.
Nomads with raid engines are a thing, yes, though not intentionally chosen. For your first FS game I suggest leaving nomads and (to a lesser extent) civilian leaders off.
On cloaked ships: the AI knows which planet they are on, but it can't shoot at them until they are revealed.
Sorry to hear the SSBs disappointed. They used to be pretty powerful in AI hands but nerfs ensued
If you're looking for a unit that takes some learning to properly use but can really help with the early/mid game (before things get to the point where whole caps of ships disappear in the opening seconds of a battle), I suggest the Neinzul Firefly.