Hello and welcome!
Technology wise I’ve unlocked fortress, laser turret mark II, basic turret mark II, decloaker, mobile repair station, advanced warp sensor, Bomber Mark III, Scout Mark III, and Fighter Mark II.
My ship count is 1,061 of various ships and AI progress is at 124. I have six planets under my control which are all directly connected. I intended to only take good planets as is suggested but the planet furthest to the right that I control seems really good so I wanted to secure a path to it. It has an advanced factory and a Raider Mark V Fabricator. I’m guessing even one of these alone would be worth it to control a planet.
So my questions would be:
1.) How are my choices for unlocks so far? The only one I wasn’t sure about was the scout. I was having trouble with scouting so I figured the Scout Mark IV would solve that.
On unlocks, that is almost a pure opinion thing. Any unlock increases the power of your fleet, it is just a matter of how much a specific unlock increases your power depending on what the AI has and your play style.
Looking at your unlocks and seeing you are pretty heavy on the defensive unlocks, I'd point you towards the Mini-Fortress. With your empire laid out with hostile wormholes in every system, the Mini-Fortress with no global cap, but a cap of two per system, would be worth your while for only 1,000 knowledge.
2.) How do you judge AI progress? I know the lower it is the better but I don’t know how to judge it yet.
AIP is pretty much lower is always better. Beyond that, it depends on your play style. There is the low AIP play style, taking an absolute minimum of planets that is attacking the AI homeworlds in the 140-160 AIP range, then the high AIP playstyle where players can get up to 400 AIP by the time they are attacking the AI homeworlds.
You will have to settle on what your own level is in terms of comfort for building up your empire vs. what the AI throws at you.
3.) Is there ever a point on the game when you don’t have to worry about the AI progress? I’m playing in a 40 planet game if I take 25 planets would the AI progress not matter?
No, AIP always matters. However it is linear. Adding 10 AIP will always increase the AI's response by the same numerical amount. So increasing from AIP 10 to 20 is an effective doubling while 100 to 110 AIP is only a 10% increase despite the same number of ships being added to the AI's attacks.
4.) How do you judge if a planet is worth taking? I see very few planets that have 4 metals and 4 crystals would that be worth it? The same planet has an advanced research station are those worth getting?
This is relative. Early in the game a 4/4 planet is very valuable to get your economy off the ground. That last system you capture near the end of the game before you start your assault on the AI homeworlds the number of resource points does not really matter (in my opinion.)
5.) Is there any way I can make engineers and rebuilders do their jobs across the planet without having to manually move them in range all the time?
Yes, you can apply FRD mode to engineers. Press V while giving them a right click move order, or you can enable it by default in the CTRLS screen.
6.) Lastly, are there any techs you would consider a must have?
The only tech that is a
must have for me is Bomber Mk II by the end game, they critical for taking down the Core FFs and AI Home Command stations. Note this does not mean I unlock Bomber Mk II at the start, this just means I've unlocked them before assaulting the AI homeworlds.
I will unlock Bombers mk III most games for the same reason, but I have completed games without Bomber Mk III.
Hope that helps.
D.