Author Topic: New Military Command Stations  (Read 1558 times)

Offline Lancefighter

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New Military Command Stations
« on: October 29, 2012, 10:50:55 pm »
As I mightve posted earlier, the new military command stations are actually really nice.

I just have one *minor* problem. The Zbombard range seems to be *about* the same, roughly, as the new military command stations. Which outranges every single one of my defenses.

For reference - https://dl.dropbox.com/u/3569927/Screenshot_2012_10_28_23_45_49.png

Yes, its beautiful. All the circles. I am just pretty sure that the military station is actually being useful here? It seems.. I dunno. This looks like the worst case application of the new railguns.. And likely a direct problem of the zbombards needing a nerf more than anything else.
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Offline chemical_art

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Re: New Military Command Stations
« Reply #1 on: October 30, 2012, 12:13:59 am »
As I mightve posted earlier, the new military command stations are actually really nice.

I just have one *minor* problem. The Zbombard range seems to be *about* the same, roughly, as the new military command stations. Which outranges every single one of my defenses.

For reference - https://dl.dropbox.com/u/3569927/Screenshot_2012_10_28_23_45_49.png

Yes, its beautiful. All the circles. I am just pretty sure that the military station is actually being useful here? It seems.. I dunno. This looks like the worst case application of the new railguns.. And likely a direct problem of the zbombards needing a nerf more than anything else.

To be fair, the range wasn't changed before the military station changes. In practice, they'd still be right within range and without micro they'd still get their shot off.

Which is why I to this day "Military Stations 2 out range everything not infinite...except bombards. Get Military Stations 3 for that."

Thankfully one of military stations snazzy immunities is antibomber ammo, which combined with shield's immunity makes it pretty strong against zombards.
« Last Edit: October 30, 2012, 12:33:41 am by chemical_art »
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Offline Lancefighter

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Re: New Military Command Stations
« Reply #2 on: October 30, 2012, 12:34:02 am »
I actually found out that the neinzul modular fortress has a range of 53k! wow thats huge.
One of those seems to be really helping out in cleaning up silly things that pass through.

I tried out spirecraft attritioners. they seemed ok.. but like zbombards had so much health, that it didn't really seem useful
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Offline chemical_art

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Re: New Military Command Stations
« Reply #3 on: October 30, 2012, 12:36:42 am »
I actually found out that the neinzul modular fortress has a range of 53k! wow thats huge.
One of those seems to be really helping out in cleaning up silly things that pass through.

I tried out spirecraft attritioners. they seemed ok.. but like zbombards had so much health, that it didn't really seem useful

Normal forts have 53k.
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Offline Lancefighter

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Re: New Military Command Stations
« Reply #4 on: October 30, 2012, 01:18:30 am »
Spire has ~30k. Zenith has the same range as military commands. Maybe normal forts do,... but I never actually unlocked 'normal' forts.
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Offline pheonix89

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Re: New Military Command Stations
« Reply #5 on: October 30, 2012, 06:08:23 am »
Spire has ~30k. Zenith has the same range as military commands. Maybe normal forts do,... but I never actually unlocked 'normal' forts.
Zenith has the same range as the MK3s, specifically.

And I just realized that Zbombards are just about the only units where Missile turrets not having radar jamming actually matters. Just about everything else Missiles outrange massively, but Zbombards have just a slight range advantage. Even just Radar Jamming 25000 would help a lot.