Author Topic: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)  (Read 15291 times)

Offline Spikey00

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Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #105 on: August 25, 2010, 01:55:34 PM »
I have no idea, as this was a home planet in the middle of our territory, though I did notice that the AI were tractoring their ships to MRSs on their planets, I just never made the association that they would deliberately send their tugs out to DECLARE WAR ON US!
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Offline keith.lamothe

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Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #106 on: August 25, 2010, 01:58:27 PM »
The tugs were there to tow away your colony ships.

More seriously, the tugs are basically perma-cloaked and invincible, so we'll probably need to find a way for them to not show up on the "radar" of either the player's UI or player ship autotargeting.  Basically like the wormhole guard posts that you wouldn't know were there short of an emp/tach.
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Offline Lancefighter

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Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #107 on: August 25, 2010, 02:02:34 PM »
i did notice a few ai tugs flying around (usually when a MRS is on planet), but I didn't know they were that hard to kill
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Offline Spikey00

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Re: Prerelease 3.185/6/8 (Minefields, Seige Starships, Fixes)
« Reply #108 on: August 25, 2010, 02:09:50 PM »
I'm still curious to know why they weren't revealed completely when they were tachyon'd; I thought logically they were immune to tractor beams.

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TRACTOR BEAM MY COLONY SHIPS!?  FOR HEAVEN SAKES, NO!
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Offline x4000

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