Looking at the salvage nerf coming up, and I feel maybe it is a bit too much of a nerf, especially given that most command stations only have an efficiency rate of like 10%.
Don't have hard numbers to back this up though...
Folks have taken the opportunity to tank with their homeworld to score the 50% efficiency. Which tends to make things more exciting, I think
That said, if you or anyone else wants to suggest different math, that's fine with me.
I went with what I described earlier, on a per-unit basis:
- the first 1000 metal is treated as before
- the next 9,000 metal after that is divided by 2.5
- the next 90,000 metal after that is divided by 5
- the next 900,000 metal after that is divided by 7.5
- the next 9,000,000 metal after that is divided by 10
It keeps going, but in practice outside the GCS you won't see effective costs higher than 10 million, on things that might possibly be scrapped.
Anyway, I could change it to adding 2 to the divisor each time instead of 2.5, this was just a first guess.
Overall you're still going to see a ton of extra metal from large attacks.