Author Topic: Counter attack and other things  (Read 781 times)

Offline Solarity

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Counter attack and other things
« on: March 04, 2012, 03:40:29 pm »
Ok, I know this can also be discussed on Mantis, but...

1. If there are counter attack guard posts on one planet, can they all attack the same planet, or all attack the same planet if destroyed in a certain time frame? Mycurrent game has 3 or sometimes 4 counter attack posts per planet and its impossible - take that as really impractical to destroy them all at once...

2.  Can we have a galaxy wide control for prefered targets for each ship?  I have a feeling this request will not be a simple as seems :P

Offline HellishFiend

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Re: Counter attack and other things
« Reply #1 on: March 04, 2012, 06:16:39 pm »
Yikes, 3 or 4 counterattacks per planet? It's doable, unless you have some ridiculous AIP per hour setting, but you'll have to carefully choose your unlocks. I recommend leech starships, riot starships, and spider turrets. Also, patience, and a low AIP game plan. =)
Time to roll out another ball of death.

Offline Solarity

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Re: Counter attack and other things
« Reply #2 on: March 04, 2012, 06:18:40 pm »
Maybe, but I have 400 spire capital warships, so tactics dont really matter.  I send them to any plant they take no losses....

Offline HellishFiend

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Re: Counter attack and other things
« Reply #3 on: March 04, 2012, 06:21:03 pm »
Maybe, but I have 400 spire capital warships, so tactics dont really matter.  I send them to any plant they take no losses....

Sounds like you're in a position to win the game already, unless you have some sort of meta-goal like completing the spire campaign or taking a certain number of planets.
Time to roll out another ball of death.

Offline Solarity

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Re: Counter attack and other things
« Reply #4 on: March 04, 2012, 06:38:57 pm »
something like that ;)