Author Topic: Nerf infiltrators.  (Read 1342 times)

Offline liq3

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Nerf infiltrators.
« on: September 16, 2009, 03:32:37 am »
Ok, this is basically a "I just got owned so lets post a nerf thread" post. I still think it's valid tho. :P

Basically infiltrators ignore force-fields, AND they do kickass damage against em. I decided to go ingame and check. 8000 per hit against force fields (and turrets) for Mark I. Their base damage is 40. That's a 200x multiplier.

So, a little math. Mark III force-field has 56,000,000 hp. Infils Mark I do 8000 damage every 1.5 seconds with a cap of 475 to them. 56,000,000 / (8000/1.5 * 475) = 19.64. Just under 20 seconds.

Heh, infiltrators are better at killing force-fields and defense then bombers are.

Why is their ability to kill force-fields a problem? Because then your home station (or w/e else is under it) becomes vulnerable to anything else on the planet, such as bombers, and recently nerfed starships.

Offline Haagenti

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Re: Nerf infiltrators.
« Reply #1 on: September 16, 2009, 03:43:08 am »
What are you doing in the time before the Infiltrators come near the Forcefield?
Have you thought about killing them durign that interval? They are awfully weak....
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Offline liq3

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Re: Nerf infiltrators.
« Reply #2 on: September 16, 2009, 04:31:32 am »
What are you doing in the time before the Infiltrators come near the Forcefield?
Have you thought about killing them durign that interval? They are awfully weak....

I was against two AI 8s, Stealth Master (infils) and Spec Ops. They had 600 ships on my planet around the 10-20 minute mark. 200 of those were infiltrators. >.>

I had built a good 20-30 turrets and 2 tractors on each wormhole, but the infils buttraped them. :/

PS. In that game, I should also point out, by the time I realised I was losing I had already lost 6 harvs (metal), so my eco was dead. I probably would have survived, had my shield (home station) not gotten completely wiped out by the infiltrators. I had about 30 turrets finish about 10 seconds after I lost.
« Last Edit: September 16, 2009, 04:33:52 am by liq3 »

Offline Haagenti

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Re: Nerf infiltrators.
« Reply #3 on: September 16, 2009, 06:52:29 am »
I use exoshields on all of my harvesters at start. I also don't build turrets in the first hour or so, but concentrate on getting all of my I fighters and a bunch of II Cruisers out (much better than I Cruisers).

These two do a number on almost any enemy early wave (they do have problems against Armoreds and Tanks).


Nerfer of EtherJets, Lightning Turrets, Parasites, Raiders, Low Automatic Progress and Deep Raids (to name the most important)

Look on my works, ye Mighty, and despair!

Offline liq3

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Re: Nerf infiltrators.
« Reply #4 on: September 16, 2009, 08:21:34 am »
I use exoshields on all of my harvesters at start. I also don't build turrets in the first hour or so, but concentrate on getting all of my I fighters and a bunch of II Cruisers out (much better than I Cruisers).

These two do a number on almost any enemy early wave (they do have problems against Armoreds and Tanks).



So do I (exo-shields), but as I've pointed out infiltrators go right past exo-shields. In the game it happened there was only 3 wormholes. I could imagine the hell of trying to defend against them with SIX wormholes.

I only even build defense to stop the raids (5ish ships at a time) that always wander into my planet. Sometimes I don't even bother with turrets, and just build a tractor at each wormhole so they get stuck while my ships come to kill em. >.>


Offline x4000

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Re: Nerf infiltrators.
« Reply #5 on: September 23, 2009, 02:53:47 pm »
In 1.301, the AI logic against exo-shields was fixed.  That was my takeaway from this post, not that it helps against infiltrators.  If you are commonly going up against massive infiltrator waves, I'd suggest some combination of tractor beams, gravitational turrets, MLRS turrets (or other multi-shot ships, like starships), and/or snipers/spiders.  I was facing down waves of 3k-5k mark II infiltrators in my game the other week, and it was fine.  We lost some planets, which was expected with that volume given how our defenses were, but it wasn't game-ending.
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Offline liq3

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Re: Nerf infiltrators.
« Reply #6 on: September 23, 2009, 03:12:04 pm »
In 1.301, the AI logic against exo-shields was fixed.  That was my takeaway from this post, not that it helps against infiltrators.  If you are commonly going up against massive infiltrator waves, I'd suggest some combination of tractor beams, gravitational turrets, MLRS turrets (or other multi-shot ships, like starships), and/or snipers/spiders.  I was facing down waves of 3k-5k mark II infiltrators in my game the other week, and it was fine.  We lost some planets, which was expected with that volume given how our defenses were, but it wasn't game-ending.
Yeh, they aren't game ending. It's just the crazy shield damage + crazy turret damage + ignoring shields that bothers me. They can already bypass shields and annihilate any turrets underneath, I don't see why need to destroy shields as well. :(

Offline liq3

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Re: Nerf infiltrators.
« Reply #7 on: September 24, 2009, 06:46:04 pm »
I just had 28 Mark II infiltrators own 21 turrets in a few seconds. :(