I was playing a multiplayer game against a 7.3 and 7.0 AI and with the new economy, after about capturing 3-4 planets, i was already sitting at max metal/crystal. I had researched all MKII ships and was pretty close to having maxed out caps for all ships. It seems that in the beginning(maybe first 30 minutes or so), metal/crystal resources are very scarce as you start building up your fleet but once your fleet is built up, there isn't much you can spend your resources on. On the previous game i played, the only time i actually ran to low resources was when I lost nearly my entire fleet upon taking a IV planet, and was rebuilding with 8 docks simultaneously. (Yeah i know i went a little overboard)
Has anyone else experienced this w/ the latest pre releases (last i played was on 1.014G)??
If this problem is common, then maybe we need something to build that costs a rediculus amount of resources, but can help us in some way... So i at least don't feel like i'm wasting so many resources sitting at max metal/crystal.
Maybe like a Research Station which would allow you to harvest 250 additional knowledge on that planet, but cost 200k metal/crystal or something (obviously there would have to be a cap of 1/planet).