Author Topic: Sudden Freezing  (Read 2583 times)

Offline ZaneWolfe

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Re: Sudden Freezing
« Reply #15 on: May 20, 2014, 02:02:48 am »
Haha, yea, that had occurred to me too.  I wanted to investigate mainly to check if it was a broader thing, as the memory-editing approach apparently has worked for a while without causing the freezing and thus might not actually be the cause.

It also reminded me a bit of http://xkcd.com/1172/

That was funny. And more to the point I've been playing since just after the release of Light of the Spire, and my original memory hacker was used back in those days. Now I have both Cheat Engine 6.3, as well as a program of my own design. (Still working on bugs with it, so I've not tested it in AI War) I've never had an issue with freezing before. I've had it give me errors, especially for things like
Quote
Champion HP locked at 15 million. Ran into a flight of Z-Bombards. Alpha caused so much damage that Champion dies. New Champion spawns. Champion HP now stored at new memory address. Unhandled Error appears in message box as previous address is still locked at 15 million.
I've even had it crash a time or two, but that might not have been the memory hack. Freezing is something entirely new, and only in the last few updates. I wouldn't care if it was crashing, I could discover EXACTLY why it was crashing, and then work around the cause of the crash. Hell it even allows me to better adjust my personal hack program, meaning that every crash makes it better as I learn to improve my coding. Freezing offers me nothing to work with. No error message, no crash report, nothing to tell me when and where something went wrong. That, above anything else, pisses me off.

For those nonprogramers, wondering why the hell I would be using a hack when I could just cheat using in-game options, its because it allows me to better tinker with the game by altering things, as well as being more challenging, as I must find exactly where the things I want to change are located, and how they are stored. These things also tell me rather remarkable things about the game in which I am hacking. Part of AI War's original lure for me was the technical aspects, the actual code and design of the games AI to be exact.
« Last Edit: May 22, 2014, 01:00:37 am by ZaneWolfe »