It isn't a requirement to level up before you start, it just helps you more than not doing that in the first place. 5 levels gives you MK II Missile, Laser and Shield Modules.
I think going in to your first scenario with unlocking Missiles is a disaster, at best a bogfest, waiting to happen. I usually try for level 3 (Missile Mk II) or level 4 (shields Mk II) before I try any scenarios.
Hmm, methinks there needs to be a separate difficulty setting for the nebulae. Because if I nerf the challenges (notably the anti-snowball mechanic of the enemy production increasing as it loses bases) there will be people like Cinth that just won't get a challenge from it.
I do like this idea, actually. It'd be fun to turn some of these scenarios up to 11 and see exactly how nasty they can get.
He says that because I'm probably the ONLY one to complain about the severity of the RS nerf. I'm all up for tweaking the spawn rates if it really needs to be done. I'm not ok with balancing based on what players perceive as the reward mechanism in the nebula. Just as an example: the reward from the RS scenario is based partly on how many enclaves survive. The rest is dependent on the remaining combined health for the starbases. Mourners is based on the max number of enemy ships you break out in one go. Base vs Base do have a time component but it is fairly lax.
Actually, I agree with you. I miss the skin-of-your-teeth variety of battle that the old RS encounter was. The problem was that the there were two stated goals in the scenario: 1) Save as many Neinzul as possible, and 2) don't get wiped out. But in actual play, before you can even get you Champion into range of the Ravenous Shadow, all but *maybe* one or two of the Enclaves were already destroyed. If it was player failure causing them to die, that's one thing. But when you are completely unable to do anything about it, that's just frustrating.
The speed and attack range nerfs were enough to give the Enclaves a better chance to escape. I think the other nerfs were unneccessary. Just expanding the allowed spawn area for the Enclaves would have been enough, in my opinion.