Next, the spire ship is currently weak. It on paper has 20% more base dps then the zenith or flagship line.
(...)
2) The spire ship gets no bonuses, while the others get 4x bonuses over a variety of things.
Sorry, math error on my part, a no-bonus ship is supposed to get way more than 20% more base dps
That's a big part of the problem right there.
1) The spire ship almost never delivers its full payload. It is lucky to get half the payload off because it takes so long.
This is actually not something I'm worried about: there are many situations and positions where a photon lance (which are all 2 seconds long, fyi) can get max or near-max damage. Especially in the situations where you really
need max firepower (firing into a huge blob of AI ships). They're certainly not as good at "impromptu combat" but against blobs or if positioned on the axis of the enemy's movement... quite effective.
Basically the reason they don't get bonuses is that "positioning is their bonus".
That said, lances are supposed to get a fairly hilariously high damage value to compensate for their foibles, and I think I just did the math wrong here.
4) I need independent verification, but it seems the reload process doesn't feel like it starts till the beam ends. Which means the beam fires over 3 - 5 seconds then and only then starts the reload process. Which means it doesn't dish out 240k damage over 8 seconds, its 240k over 11 - 13 seconds, which alone would make it worst then the other starships in every way IF this is actually a fact which I cannot say for now is true...
This is an issue, which I've corrected for in the math for other recently added ships with this weapon, but didn't here. It does cut substantially into the on-paper DPS. The beam time is 2 seconds, fyi.
On the other balance considerations:
1) The zenith and spire ones should have different hull types, I'll probably give the spire one medium, maybe polycrystal, so that their nemesis triangle type isn't shredding them from range.
2) The health of starships in general
could go up (fyi, the balance target for these has been roughly 2/3rds to 3/4ths the cap-dps of a fleet-ship cap, and 1.5x the health), but as Dazio's recent experience shows, the things are already
quite durable compared to fleet ships. I'm honestly not comfortable with starship-only being
that viable already
There's fleet ships in this game for a reason, y'know. At least use the enclave's drones