Note: The warnings from the last few releases of 1.006 no longer apply. The changes to the AI Progress have been much more thoroughly tested, and seem to be functioning just fine.
Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1006I.zipThat version is an upgrade from version 1.005, so you have to already have 1.005 installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.006F:
(Cumulative release notes since 1.005 are attached at the bottom)
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-The home hit sound is now played less frequently.
-The tech level of the technologist waves was one tech level too high compared to its reinforcements. Fixed.
-There was previously a bug wherein if the computer was put into suspend right as text was being written during a tutorial, the game would crash. Fixed.
-In recent releases, there was a bug where the resources and wormholes would get shuffled around when loading a saved tutorial. This would only happen after the first saved version, and then it would be fine after that.
-There are new settings options for forcing software mixing of sound and/or music.
-In recent releases, it was possible for ships to sometimes stop on top of one another if they were chasing a target that later destroyed. Now they will always properly collision-detect, and will de-clump in this situation.
-Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purple circle under ships that are cloaked).
-It is no longer possible to maximize the game when it is running in windowed mode. Maximization was causing click detection and graphics scaling issues in most cases, and if you want to play maximized then simply not using windowed mode would be the simplest solution.