Author Topic: Prerelease 3.0349 (Transport+, Cold storage perf+, auto-manufactories, riot tab)  (Read 10821 times)

Offline akronia

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Sure, this is the old save (it's a lot smaller), where it's happened.

Offline x4000

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Sure, this is the old save (it's a lot smaller), where it's happened.

Thanks for the save!

Updates in 3.050 (which is now out):

-Removed the fgobjectnumber remapping from 3.047, as it was not leading to much (if any) of a performance benefit in practice, and was leading to desyncs in some cases in multiplayer.
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Offline akronia

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Thanks a lot! You saved our sunday-session  :D

Btw, is there a way to revert a beta update? We tried to make a Beta.zip with .45 in it, but the game refuses the package because a newer version was installed.

Offline Ozymandiaz

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Seems to be a bug now that the unit numbers on the galaxy map does not update when I move my units.

It reports 1300 frindly units, but I only got about 50 there max :).

Does not happen on all planets it seems tho.

Can you post a save that we can use to demonstrate this? I played for several hours last night and did not witness this, so I have no idea how to duplicate.

Strange, when I loaded the same game now, it showed up as normal...

I dunno what heppend here really. All I did meantime was load another game (over network) then went back tp my single player one.
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Offline Ozymandiaz

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Seems to be a bug now that the unit numbers on the galaxy map does not update when I move my units.

It reports 1300 frindly units, but I only got about 50 there max :).

Does not happen on all planets it seems tho.

Can you post a save that we can use to demonstrate this? I played for several hours last night and did not witness this, so I have no idea how to duplicate.

Strange, when I loaded the same game now, it showed up as normal...

I dunno what heppend here really. All I did meantime was load another game (over network) then went back tp my single player one.

This game is it tho.

Aeems to happen here on a planet I own: Tinneitus, in the lower right corner.

As I saved this it reported 16 hostile units, but only my units show in intel. It was like this earlier as well, but on a much larger scal, reported my units on a plent I owned as 1200, but I had moved my fleet off some time ago.
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Offline HellishFiend

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Although, personally, I never see a reason to keep extra metal or crystal around. It's not like you earn interest or anything. So all it can do is let you build faster after having built slower for a while. Assuming you build at a constant speed the entire time, instead, the result is essentially the same unless you are wanting to on-demand crank out a fleet or some turrets in a specific location apl at once. But I tend to spend all my resources on fleet building, then pause all and build turrets for a hit when needed, then resume fleet building.  And stuff like that.

I've been meaning to respond to this.... Obviously there is more than one valid strategy to achieve victory in AI War, and I do think that intentionally keeping reserve resources is a valid strategy, and not just a failure to make use of your income. I heavily employ reactive defense, where in contrast to proactive defense, I intentionally keep spare ship cap, turret cap, resources, and sometimes even knowledge hanging around so that I can swiftly and successfully react to virtually any and all threats, expected or unexpected. This strategy has worked exceedingly well for me on 7/7 with territory footprints both large (hubs/realistic) and small (vines/tree).

That's not to say that I don't employ a fair amount of proactive defense as well, but I have yet to lose a 7/7 game (I only ever lost on lower difficulties when I was still learning the game), so I think my strategy works very well. Naturally it can sometimes make my offensive maneuvers require more care and thought, as opposed to being able to just bludgeon my way wherever I please, knowing that I have the economic power to absorb any mistakes or heavy losses, but it is well worth the added hassle to protect my precious reserves, as the AI has yet to prove that I am anything short of untouchable as long as I have them.  :)
Time to roll out another ball of death.

Offline x4000

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Although, personally, I never see a reason to keep extra metal or crystal around. It's not like you earn interest or anything. So all it can do is let you build faster after having built slower for a while. Assuming you build at a constant speed the entire time, instead, the result is essentially the same unless you are wanting to on-demand crank out a fleet or some turrets in a specific location apl at once. But I tend to spend all my resources on fleet building, then pause all and build turrets for a hit when needed, then resume fleet building.  And stuff like that.

I've been meaning to respond to this.... Obviously there is more than one valid strategy to achieve victory in AI War, and I do think that intentionally keeping reserve resources is a valid strategy, and not just a failure to make use of your income. I heavily employ reactive defense, where in contrast to proactive defense, I intentionally keep spare ship cap, turret cap, resources, and sometimes even knowledge hanging around so that I can swiftly and successfully react to virtually any and all threats, expected or unexpected. This strategy has worked exceedingly well for me on 7/7 with territory footprints both large (hubs/realistic) and small (vines/tree).

That's not to say that I don't employ a fair amount of proactive defense as well, but I have yet to lose a 7/7 game (I only ever lost on lower difficulties when I was still learning the game), so I think my strategy works very well. Naturally it can sometimes make my offensive maneuvers require more care and thought, as opposed to being able to just bludgeon my way wherever I please, knowing that I have the economic power to absorb any mistakes or heavy losses, but it is well worth the added hassle to protect my precious reserves, as the AI has yet to prove that I am anything short of untouchable as long as I have them.  :)

Okay, okay -- that's fair enough. :)  But, that sort of thing is another reason for having a resource cap that is at some reasonable level, I guess.  It doesn't seem like we are at odds there.
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Offline HellishFiend

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Although, personally, I never see a reason to keep extra metal or crystal around. It's not like you earn interest or anything. So all it can do is let you build faster after having built slower for a while. Assuming you build at a constant speed the entire time, instead, the result is essentially the same unless you are wanting to on-demand crank out a fleet or some turrets in a specific location apl at once. But I tend to spend all my resources on fleet building, then pause all and build turrets for a hit when needed, then resume fleet building.  And stuff like that.

I've been meaning to respond to this.... Obviously there is more than one valid strategy to achieve victory in AI War, and I do think that intentionally keeping reserve resources is a valid strategy, and not just a failure to make use of your income. I heavily employ reactive defense, where in contrast to proactive defense, I intentionally keep spare ship cap, turret cap, resources, and sometimes even knowledge hanging around so that I can swiftly and successfully react to virtually any and all threats, expected or unexpected. This strategy has worked exceedingly well for me on 7/7 with territory footprints both large (hubs/realistic) and small (vines/tree).

That's not to say that I don't employ a fair amount of proactive defense as well, but I have yet to lose a 7/7 game (I only ever lost on lower difficulties when I was still learning the game), so I think my strategy works very well. Naturally it can sometimes make my offensive maneuvers require more care and thought, as opposed to being able to just bludgeon my way wherever I please, knowing that I have the economic power to absorb any mistakes or heavy losses, but it is well worth the added hassle to protect my precious reserves, as the AI has yet to prove that I am anything short of untouchable as long as I have them.  :)

Okay, okay -- that's fair enough. :)  But, that sort of thing is another reason for having a resource cap that is at some reasonable level, I guess.  It doesn't seem like we are at odds there.

Yep, I have no problem with the resource cap, and would in fact be a bit disappointed if there wasn't one!
Time to roll out another ball of death.

Offline lazerwolf

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-Solving one of the more annoying pockets of micromanagement of the game, manufactories now auto-optimize their on/off states to keep resources flows as positive as possible (assuming there is enough free energy to turn them on).

I think should make the control node the option to ENABLE this feature rather than disable it. It seems kind of backwards that the auto-optimize is always on and you have to build something to turn it off. It makes much more sense the other way around. I could not figure out for the life of my why my manufactories kept shutting down especially when I had 100K more crystal than metal.

Offline HellishFiend

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-Solving one of the more annoying pockets of micromanagement of the game, manufactories now auto-optimize their on/off states to keep resources flows as positive as possible (assuming there is enough free energy to turn them on).

I think should make the control node the option to ENABLE this feature rather than disable it. It seems kind of backwards that the auto-optimize is always on and you have to build something to turn it off. It makes much more sense the other way around. I could not figure out for the life of my why my manufactories kept shutting down especially when I had 100K more crystal than metal.

It's actually better the way it is. The reason is, unless you know for a fact you will run out of the lower resource OR cap the higher resource, you are only doing harm by having your manufactories on (due to reducing the amount of the other resource's income more than you are increasing your lower resource's income).
Time to roll out another ball of death.

Offline x4000

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-Solving one of the more annoying pockets of micromanagement of the game, manufactories now auto-optimize their on/off states to keep resources flows as positive as possible (assuming there is enough free energy to turn them on).

I think should make the control node the option to ENABLE this feature rather than disable it. It seems kind of backwards that the auto-optimize is always on and you have to build something to turn it off. It makes much more sense the other way around. I could not figure out for the life of my why my manufactories kept shutting down especially when I had 100K more crystal than metal.

It's actually better the way it is. The reason is, unless you know for a fact you will run out of the lower resource OR cap the higher resource, you are only doing harm by having your manufactories on (due to reducing the amount of the other resource's income more than you are increasing your lower resource's income).

Yep, all true.  And the reason it defaults to on is so that people will actually know this feature exists, and only turn it off if they don't need it.  But lazerwolf's note about it not being clear what is going on is a good on.  For 3.051, I've updated the description text to note that it is automatically managed unless a control node is built.
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Offline x4000

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