Recent discussions about the MRS center on the following list of issues/changes.
tugs tugs slugs tugs
Tugs get in the way around the MRS -- possible solution > docking tugs
Tugs get forgotten when moving the MRS to a new system possible solution > docking tugs
Tugs take a while to get to the ships they are trying to rescue (current solutions: keep positioning tugs up in the battle area or move the MRS with or near the fleet square
) possible solution > tugs that teleport out and drag back
Repairing a large fleet currently requires manualy flying the MRS around the ship blobs so that its repair AoE sweeps over the fleet (one suggestion involved having the MRS FRD around the system to ships needing repair, another increasing the repair AoE)
One misuse IMO of the current implementation is unassigned tugs -- one MRS can have all 135 tugs (9 types at 15 each)
MRS tend to get used in 3 primary ways:
Safe in the next system -- Damaged ships are sent back thru the wormhole for repair at an MRS with rally point (100% tugs make sense here)
Under/near the FF at the bridgehead in a hostile system
Flying within the fleet Ball
Consider the MRS as a Starship line
Mk 1 "Auxilary MRS" 4 docking tugs, ship cap of 6, speed 12, Metal 4k, Crystal 2k, Energy 3K, Knowledge 500,
AoE (repair radius) 2000, Engineer Rate 2.0, health 195k, shields, 750, regen 810/s This is the cheapie (low knowledge cost, lower energy cost, lower stats)
Mk 2 " Fleet MRS" 8 teleporting docking tugs, ship cap 4, speed 18, Metal 6k, Crystal 3k, Energy 5K, Knowledge 1500, AoE 5000, Engineer Rate 2.5, health 390k, shields 1500, regen 1620/s This satisfies most outstanding requests
Mk 3 " Battle MRS" 10 Teleporting
FF equipped,
shielded, teleporting docking tugs, ship cap 2, speed 24, Metal 12k, Crystal 6k, Energy 10K, Knowledge 2000, AoE 15000, Engineer Rate 3.5, health 580k, shields 3000, regen 3240/s (This beast is meant to be in the thick of it. Manned by the best repair techs in the galaxy for the fastest repair rate. FF equiped tugs help protect the ship under tow/repair from additional damage untill released by the tug. Extended repair AoE helps the fleet ball recover rapidly while moving from one strongpoint to another.)
Each upgade of the MRS supports a more aggressive play style.