Author Topic: MORE MORE MORE CHEAT...  (Read 2586 times)

Offline danando

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MORE MORE MORE CHEAT...
« on: March 16, 2012, 02:05:47 pm »
why is this cheat a cheat , i dont see how it affected the AI until they use carriers a lot :D and means we can build as much ships and other things as much as we want , :( its a shame this cheat stops achievements too i understand why every other cheat blocks achievements.
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Offline filippe999

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Re: MORE MORE MORE CHEAT...
« Reply #1 on: March 16, 2012, 02:44:39 pm »
well this cheat can greatly turn the thing to your side,and burn your processor cycles, why? simply you can have 20 planets with MkII econ stations, that ums up about 6400s of crystal and metal.
plus you can place as many MkII force field as you woud like it's way too beneficial

Offline danando

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Re: MORE MORE MORE CHEAT...
« Reply #2 on: March 16, 2012, 03:19:47 pm »
ahh.....forcefields ......LMAO , well cant there be a unlimited, combatant ships for only mk1 lol i find aving a limited amount hard to span 120 planets.unless i have too many parasites :D reclaim wave after wave :D
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Offline HellishFiend

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Re: MORE MORE MORE CHEAT...
« Reply #3 on: March 16, 2012, 03:25:09 pm »
The game was designed from the ground up around the grand strategy concept of having to decide where to allocate your available units across your offensive and defensive fronts. That's one of the reasons I love the game. It would be far too easy, and grindy, if there were no ship caps. It might be amusing to play that way once or twice, but then again thats what the cheats are for in the first place. =)

If you want a game that is meant to be played that way, I suggest Total Annihilation. That classic game also has an economy based around resource inflows and outflows similar to AI war, but with no caps on anything. The units are also appropriately balanced around that type of gameplay, and there are a ton of fun mods for it too. =)
Time to roll out another ball of death.

Offline danando

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Re: MORE MORE MORE CHEAT...
« Reply #4 on: March 16, 2012, 03:36:43 pm »
The game was designed from the ground up around the grand strategy concept of having to decide where to allocate your available units across your offensive and defensive fronts. That's one of the reasons I love the game. It would be far too easy, and grindy, if there were no ship caps. It might be amusing to play that way once or twice, but then again thats what the cheats are for in the first place. =)

If you want a game that is meant to be played that way, I suggest Total Annihilation. That classic game also has an economy based around resource inflows and outflows similar to AI war, but with no caps on anything. The units are also appropriately balanced around that type of gameplay, and there are a ton of fun mods for it too. =)

i use to have the game TA:KINGDOMS?????? if thats what u on about lol , loved it , but this is unique,excellent and every other word like that lol
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Offline HellishFiend

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Re: MORE MORE MORE CHEAT...
« Reply #5 on: March 16, 2012, 04:29:08 pm »
The original Total Annihilation was much better than TA: Kingdoms. That game kind of flopped.

And yes, AI war is very unique. =)
Time to roll out another ball of death.

Offline TechSY730

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Re: MORE MORE MORE CHEAT...
« Reply #6 on: March 16, 2012, 04:33:08 pm »
Yes, the fact that there are two methods (outside of "gathered" or "mined" resources) to restrict unit quantity (energy AND ship caps) is kind of odd by RTS standards. Most RTSs only have one such method. However, it also introduce a new consideration (and thus, new ways for strategy to vary) that most other RTSs don't have.

Offline danando

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Re: MORE MORE MORE CHEAT...
« Reply #7 on: March 16, 2012, 04:43:24 pm »
Yes, the fact that there are two methods (outside of "gathered" or "mined" resources) to restrict unit quantity (energy AND ship caps) is kind of odd by RTS standards. Most RTSs only have one such method. However, it also introduce a new consideration (and thus, new ways for strategy to vary) that most other RTSs don't have.

RIGHT ;D :D
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Offline LintMan

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Re: MORE MORE MORE CHEAT...
« Reply #8 on: April 03, 2012, 12:34:54 am »
If you want a game that is meant to be played that way, I suggest Total Annihilation. That classic game also has an economy based around resource inflows and outflows similar to AI war, but with no caps on anything. The units are also appropriately balanced around that type of gameplay, and there are a ton of fun mods for it too. =)


I'm pretty sure TA had a unit cap.  500 units including buildings, IIRC, or maybe 1000.  I specifically remember this because I once played a skirmish on a gigantic, heavy resource map.  As the AI sent a constant flood of enemies at me, I built an impenetrable defense but then discovered I didn't have enough unit slots left to mount any kind of real offense in the face of that incoming stream, despite my own near-unlimited income.  I had to start scrapping stationary turrets in favor of mobile, and scrapping lower end units for ones with more "bang for the slot" to get some pushback against the AI.

Offline rickynumber24

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Re: MORE MORE MORE CHEAT...
« Reply #9 on: April 03, 2012, 02:59:28 am »
If you want a game that is meant to be played that way, I suggest Total Annihilation. That classic game also has an economy based around resource inflows and outflows similar to AI war, but with no caps on anything. The units are also appropriately balanced around that type of gameplay, and there are a ton of fun mods for it too. =)


I'm pretty sure TA had a unit cap.  500 units including buildings, IIRC, or maybe 1000.  I specifically remember this because I once played a skirmish on a gigantic, heavy resource map.  As the AI sent a constant flood of enemies at me, I built an impenetrable defense but then discovered I didn't have enough unit slots left to mount any kind of real offense in the face of that incoming stream, despite my own near-unlimited income.  I had to start scrapping stationary turrets in favor of mobile, and scrapping lower end units for ones with more "bang for the slot" to get some pushback against the AI.

As far as I can tell, the 500 unit cap was for processing reasons.  (I've been told that, back when it came out, some people banned the Peewee for multiplayer because their guns caused excessive slowdowns.)  Anyway, it's in a config file somewhere and trivially changeable to something a modern computer can easily handle like, say, 5000.  I'm not sure, but I think the rerelease that I grabbed on Impulse may even have that in by default.

On the other hand, Core Prime water maps.  You needed all those resources, given the cost of a battleship. ;)

Offline Volatar

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Re: MORE MORE MORE CHEAT...
« Reply #10 on: April 04, 2012, 07:35:00 pm »
The problem with Total Annihilation was that the pathfinding got progressively worse the more units you threw at it (even if you had plenty of processing power). Yes, you CAN play with 5000 max units, but if you try to actually send even 500 across the map at the same time they will literally take hours to do so.